Vertigo Smasher (3.5e Maneuver)
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Unseen Shackles (Strike) | |
Level: | 4 |
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Prerequisite: | Two Unseen Shackles maneuvers |
Initiation Action: | Standard action |
Range: | 30 ft. |
Target: | One creature of large size or smaller |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial, Reflex partial |
Up! Spin Around! Again! Again! Down! Up! Down! Up! DOWN!
As part of initiating this maneuver, make a ranged touch attack against a valid target. If you hit, you pull your opponent in the air, spin them around violently before viciously pounding them against a nearby hard surface again and again. This deal 7d6 + your Intelligence bonus in bludgeoning damage and the struck creature become staggered for 1 round and land Prone.
The creature is allowed a Fortitude save to negate the staggered effect and a Reflex save to land on their feet instead of prone.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Unseen Shackles
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Facts about "Vertigo Smasher (3.5e Maneuver)"
Article Balance | Very High + |
Author | Leziad + |
Discipline | Unseen Shackles + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | You pull your target into the air, spin it around and smash it against the ground, dealing damage and possibly nauseating it. + |
Title | Vertigo Smasher + |
Type | Strike + |