User talk:Tarkisflux/Rants/Damage as a Status Condition

From Dungeons and Dragons Wiki
Jump to: navigation, search

MLET Has Relevance[edit]

20-60% may seem like a big range, but the difference in healths between a level 6 Wizard with 12 Constitution and a CR 6 Zombie with 18 Hit Dice is more like a factor of 5.5 than a factor of 3. And that only has linear inflation: the number of Hit Dice per CR does not increase for the Zombie, but the Constitution for the Wizard might, so at high levels the numbers don't diverge more. If you want to have damage be almost as binary as SoDs and their immunities go, then that's fine, but it seems like a waste to have such detailed accounting for that.

If you go to MLET, don't have CON inflation, and let the minimum HD size be a d6, then your hit points can range from about 3.5 per level to 10.5 per level or so, which is more like what you said. If you use Ghostwheel's Balanced Wealth-style inflation, then for moderate-damage spells, all you need is something like Leveld4 at level 1, which increases by one die size at levels 6 and 18. The possibility of using CON as a primary keeps health ranges at a factor of 3, too, which is neat. --Foxwarrior 19:29, 14 June 2012 (UTC)

SW Saga[edit]

Star Wars Saga has something like that--basically all creatures have a damage threshold. If they take more damage from a single attack than that threshold, they go down on a track which gives them penalties to things. If you go too far, you die. So you either die from actual damage, or from going too low on your threshold, which can also be dropped by other effects that deal no HP damage. --Ghostwheel 00:01, 15 June 2012 (UTC)