User talk:Ideasmith/Flashes of Hidden Talent (3.5e Feat)
Requested Critique[edit]
At fourth level, this feat gives you a 25% chance of gaining the skills, skill points, and saving throws of a second level character. You can do this 100% of the time as part of the Unfledged's normal kit, making the roll of 20-24 pointless. Second, what happens if you roll less than 20? Third, you have a 0% chance (at fourth) of activating the second part, which is actually a redeemable idea on whole, even if it is numerically inaccessible before fifth level. I'd tweak the numbers to make the hidden talent accessible from level 2 (something like must roll an 12, useable at will). If you want to add a cooldown to balance out the at will factor, go ahead, but ditch the partial metamorphosis aspect because it's pointless given the guaranteed accessibility from the base class. -- Jota (talk) 02:32, 28 March 2014 (UTC)
Thank you for the critique. It is very helpful, and I hope you will provide more.
Partial Metamorphosis: I'm not sure what you think this does, nor do I see why you think it does it. Double-checking my wording, it looks to say what I meant, and not however you are interpreting it. Obviously, clarification is needed, but since I don't know where the misinterpretation comes from, I don't know what to clarify. I do have some ideas: you can see them below.
Roll less than 20: I didn't specify what happens in this case because nothing does happen.
Tentative list of changes to make:
Add links to ACFs for Partial Metamorphosis.
Do something about Rookie BAB.
Add example.
==========[edit]
Example (Rough Draft):
Base Unfledged (assuming average Int):
4th level unfledged
Base Attack Bonus: +2
Base Fortitude Save Bonus: +1
Base Reflex Save Bonus: +1
Base Will Save Bonus: +1
Hit Dice: 4d4
Skill Ranks: Gather Information 7, Profession (gardener) 7
Weapon Proficiencies: Club
Spellcasting: none
Dormant Talent (assuming average Int):
4th level bard
Base Attack Bonus: +3
Base Fortitude Save Bonus: +1
Base Reflex Save Bonus: +4
Base Will Save Bonus: +4
Hit Dice: 4d6
Skill Ranks: Appraise 7, Concentration 7, Decipher Script 7,Escape Artist 7, Spellcraft 7, Use Magic Device 7.
Weapon Proficiencies: All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip
Spellcasting: As normal for 4th level bard
Hidden Talent (assuming average Int):
2nd level bard
Base Attack Bonus: +1
Base Fortitude Save Bonus: +1
Base Reflex Save Bonus: +3
Base Will Save Bonus: +3
Hit Dice: 2d6
Skill Ranks: Appraise 5, Concentration 5, Decipher Script 5, Escape Artist 5, Spellcraft 5, Use Magic Device 5.
Weapon Proficiencies: All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip Spellcasting: As normal for 2nd level bard
roll 20+/choose apprentice (assuming average Int):
2nd level apprentice bard
Base Attack Bonus: +2
Base Fortitude Save Bonus: +1
Base Reflex Save Bonus: +1
Base Will Save Bonus: +1
Hit Dice: 4d4
Skill Ranks: Gather Information 5, Profession (gardener) 5
Weapon Proficiencies: Club
Spellcasting: As normal for 2nd level bard, except that she needs to make ability score checks to avoid mishaps and such.
roll 20+/choose rookie (assuming average Int):
4th level rookie bard
Base Attack Bonus: +2
Base Fortitude Save Bonus: +1
Base Reflex Save Bonus: +1
Base Will Save Bonus: +1
Hit Dice: 2d6
Skill Ranks: Gather Information 5, Profession (gardener) 5
Weapon Proficiencies: All simple weapons
Spellcasting: none
Base roll 20+/choose tyro (assuming average Int):
4th level tyro bard
Base Attack Bonus: +2
Base Fortitude Save Bonus: +1
Base Reflex Save Bonus: +3
Base Will Save Bonus: +3
Hit Dice: 4d4
Skill Ranks: Appraise 5, Concentration 5, Decipher Script 5, Escape Artist 5, Spellcraft 5, Use Magic Device 5.
Weapon Proficiencies: Club
Spellcasting: none