User:Zhenra-Khal/Z's Blade Magic (5e Sourcebook)/Class Ability Components/Broken Blade
Perhaps the most common discipline, Broken Blade teaches a disciple one thing - Superiority. Every blow must be merciless, every counter must be perfect, no movement or energy can be wasted. Where other disciplines draw inspiration from the outside world, Broken Blade draws only on inner strength, to overwhelm an opponent with violent blows, and perfectly negate every attack the opposition makes.
Contents
[hide]Flourishes[edit]
Deadly Blade[edit]
Boost (Flourish)
- Discipline(s): Broken Blade
- Initiation Time: 1 Bonus Action
- Range: Self
- Components: S, W (Melee)
- Duration: 1 Round
You swing, flourish, or otherwise shift your weapon into a more deadly position, preparing to land a deadly strike.
The next melee weapon attack you make cannot have disadvantage, and on a successful hit, deals additional damage equal to one roll of your Martial Arts die, plus your Proficiency Bonus.
Warrior's Might[edit]
Boost Flourish
- Discipline(s): Broken Blade
- Initiation Time: 1 Bonus Action
- Range: Self
- Components: S
- Duration: 1 Round
You gain a bonus on the next Athletics, Arcobatics or Intimidation check you make before the beginning of your next turn. The bonus is equal to one roll of your Martial Arts Die.
Stances[edit]
Novice Maneuvers[edit]
Steel Parry[edit]
Novice Counter
- Discipline(s): Broken Blade
- Initiation Time: 1 Reaction, taken in response to being hit by a weapon attack made by a creature you can see.
- Range: Self
- Components: S, W
- Duration: Instantaneous
Instantly reacting, you parry or deflect the attack at the last second, rolling your Martial Arts Die once and adding it to your AC against that attack.
If the triggering attack was made with a melee weapon and the attacker is within your weapon's reach, you can immediately force them to make a Strength saving throw. On a failed save, they drop the weapon that was used to make the triggering attack.
At Higher Levels: Beginning at 5th level, whenever a creature fails their Strength save against this maneuver,