User:Zhenra-Khal/Project 5.3PF/Classes/Wright
Contents
Wright[edit]
(Fluff Header 1)[edit]
(Fluff Header 2)[edit]
Creating an Wright[edit]
Quick Build[edit]
You can quickly build a Wright by following this formula:
- Highest Ability Score: Intelligence
- Second-Highest Ability Score: Strength or Dexterity
- Background: Cloistered Scholar
Class Features[edit]
As a Wright, you gain the following features.
Hit Points[edit]
Vigor Dice per Class Level: 1d8
Vigor Points At Character Creation: 8
Vigor Points At Higher Levels: 1d8, or 5, per level
Nerve Dice per Class Level: 1d8
Nerve Points At Character Creation: 8
Nerve Points At Higher Levels: 1d8, or 5, per level
Saving Throws[edit]
Primary: Fortitude (Constitution)
- Secondary: Will (Intelligence)
Proficiencies[edit]
Aptitude Points At Character Creation: 4
Armor: Light and Medium armor; Standard shields
Weapons: Simple weapons
Tools: Thieves' Tools, Tinker's Tools, plus Choose 1: Artisan's Tools
Lore: Choose 3: Arcana, Craftsmanship, Engineering, History, Medicine, Science, Witchcraft
Languages: None
Skills: Choose 2: Ciphering, Investigation, Perception, Persuasion, Sleight of Hand
Equipment[edit]
You start with the following equipment, in addition to the equipment granted by your backgrounds:
- (a) or (b)
- (a) or (b)
- (a) or (b)
Wealth Roll[edit]
Instead of the starting equipment above, you can choose to customize your starting equipment yourself, by "buying" it. If you choose to do this, as a member of this class, in place of the starting equipment listed above, you gain an amount of gold, listed below.
Starting Gold: xdy x 10 (Average of z) gp.