User:Zhenra-Khal/Project 5.3PF/Classes/Wright

From Dungeons and Dragons Wiki
Jump to: navigation, search

Wright[edit]

(Fluff Header 1)[edit]

(Fluff Header 2)[edit]

Creating an Wright[edit]

Quick Build[edit]

You can quickly build a Wright by following this formula:

  1. Highest Ability Score: Intelligence
  2. Second-Highest Ability Score: Strength or Dexterity
  3. Background: Cloistered Scholar

Class Features[edit]

As a Wright, you gain the following features.

Hit Points[edit]

Vigor Dice per Class Level: 1d8

Vigor Points At Character Creation: 8

Vigor Points At Higher Levels: 1d8, or 5, per level


Nerve Dice per Class Level: 1d8

Nerve Points At Character Creation: 8

Nerve Points At Higher Levels: 1d8, or 5, per level

Saving Throws[edit]

Primary: Fortitude (Constitution)

Secondary: Will (Intelligence)

Proficiencies[edit]

Aptitude Points At Character Creation: 4

Armor: Light and Medium armor; Standard shields

Weapons: Simple weapons

Tools: Thieves' Tools, Tinker's Tools, plus Choose 1: Artisan's Tools

Lore: Choose 3: Arcana, Craftsmanship, Engineering, History, Medicine, Science, Witchcraft

Languages: None

Skills: Choose 2: Ciphering, Investigation, Perception, Persuasion, Sleight of Hand

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your backgrounds:

  • (a) or (b)
  • (a) or (b)
  • (a) or (b)

Wealth Roll[edit]

Instead of the starting equipment above, you can choose to customize your starting equipment yourself, by "buying" it. If you choose to do this, as a member of this class, in place of the starting equipment listed above, you gain an amount of gold, listed below.

Starting Gold: xdy x 10 (Average of z) gp.