User:The-Marksman/Saiyan Warrior Tables
Contents
Bonus Ki Points[edit]
Ability Score |
Bonus Ki Points by Class Level | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | 19th | 20th | |
10–11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
12–13 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
14–15 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
16–17 | 1 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 22 | 24 | 25 | 27 | 28 | 30 |
18–19 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
20–21 | 2 | 5 | 7 | 10 | 12 | 15 | 17 | 20 | 22 | 25 | 27 | 30 | 32 | 35 | 37 | 40 | 42 | 45 | 47 | 50 |
22–23 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 |
24–25 | 3 | 7 | 10 | 14 | 17 | 21 | 24 | 28 | 31 | 35 | 38 | 42 | 45 | 49 | 52 | 56 | 59 | 63 | 66 | 70 |
26–27 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 |
28–29 | 4 | 9 | 13 | 18 | 22 | 27 | 31 | 36 | 40 | 45 | 49 | 54 | 58 | 63 | 67 | 72 | 76 | 81 | 85 | 90 |
30–31 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
32–33 | 5 | 11 | 16 | 22 | 27 | 33 | 38 | 44 | 49 | 55 | 60 | 66 | 71 | 77 | 82 | 88 | 93 | 99 | 104 | 110 |
34–35 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 |
36–37 | 6 | 13 | 19 | 26 | 32 | 39 | 45 | 52 | 58 | 65 | 71 | 78 | 84 | 91 | 97 | 104 | 110 | 117 | 123 | 130 |
38–39 | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | 98 | 105 | 112 | 119 | 126 | 133 | 140 |
40–41 | 7 | 15 | 22 | 30 | 37 | 45 | 52 | 60 | 67 | 75 | 82 | 90 | 97 | 105 | 112 | 120 | 127 | 135 | 142 | 150 |
SRD Level Balance Super Saiyan Stats[edit]
Transformation Level |
Earliest Unlocked |
Transformation Point Cost |
Upkeep Point Cost Per Minute |
Transformation Bonuses |
---|---|---|---|---|
Super Saiyan | 11th | 10 | 5 | +6 Str, +6 Dex. +20 Base Speed, DR 2/− |
Ascended Super Saiyan | 12th | 15 | 8 | +8 Str, +8 Dex. +25 Base Speed, DR 2/− |
Ultra Super Saiyan | 12th | 25 | 12/round | +10 Str, −6 Dex, 20 feet / round, DR 4/&minus, powerful build; |
Full-power Super Saiyan | 12th | 5 | 1 | +6 Str, +6 Dex, +20 Base Speed, DR 2/−, Remain Calm |
Super Saiyan 2 | 15th | 20 | 10 | +8 Str, +8 Dex, +40 Base Speed, Resist Electric 5, DR 5/− |
Super Saiyan 3 | 19th | 30 | 5/round | +12 Str, +12 Dex, +60 Base Speed, Resist Electric 10, +4 Intimidate, DR 8/− |
Super Saiyan God | 21st | 50 | 20 | +15 Str, +15 Dex, +80 Base Speed, DR 12/−, 1/2 Divine Rank, hidden ki |
Super Saiyan God Super Saiyan | 25th | 60 | 30 | +20 Str, +20 Dex, +100 Base Speed, DR 15/−, hidden ki |
Anime Style / Epic Campaign Super Saiyan Stats[edit]
Transformation Level |
Earliest Unlocked |
Transformation Point Cost |
Upkeep Point Cost Per Minute |
Transformation Bonuses |
---|---|---|---|---|
Super Saiyan | 11th | 10 | 5 | +20 Str, +20 Dex. +20 Base Speed |
Ascended Super Saiyan | 12th | 15 | 8 | +25 Str, +25 Dex. +25 Base Speed |
Ultra Super Saiyan | 12th | 25 | 12/round | +30 Str, −6 Dex, 20 feet / round, DR 4/&minus, powerful build; |
Full-power Super Saiyan | 12th | 5 | 0 | +20 Str, +20 Dex, +20 Base Speed, DR 2/−, Remain Calm |
Super Saiyan 2 | 15th | 20 | 10 | +30 Str, +30 Dex, +40 Base Speed, Resist Electric 5, DR 5/− |
Super Saiyan 3 | 19th | 30 | 5/round | +40 Str, +40 Dex, +60 Base Speed, Resist Electric 10, +4 Intimidate, DR 8/− |
Super Saiyan God | 21st | 50 | 20 | +50 Str, +50 Dex, +80 Base Speed, DR 12/−, 1/2 Divine Rank, hidden ki |
Super Saiyan God Super Saiyan | 25th | 60 | 30 | +60 Str, +60 Dex, +100 Base Speed, DR 15/−, hidden ki |
Unarmed Damage by Size[edit]
Level | Fine | Diminutive | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
---|---|---|---|---|---|---|---|---|---|
1st–3rd | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 |
4th–7th | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 | 6d6 |
8th–11th | 1d3 | 1d4 | 1d6 | 1d8 | 1d10 | 2d8 | 3d8 | 4d8 | 6d8 |
12th–15th | 1d4 | 1d6 | 1d8 | 1d10 | 2d6 | 3d6 | 4d6 | 6d6 | 8d6 |
16th–19th | 1d6 | 1d8 | 1d10 | 2d6 | 2d8 | 3d8 | 4d8 | 6d8 | 8d8 |
20th | 1d8 | 1d10 | 2d6 | 2d8 | 2d10 | 4d8 | 6d8 | 8d8 | 12d8 |
Failed Fusions[edit]
Should the fusion 'fail', the resulting fused being is far weaker than either of the base creatures. Such fused beings are either morbidly obese or deathly frail and skinny at the DM's discression per each failure. Fused beings such as these start out with a number of hit dice that is one hit dice less than the lower base creatures. Its hit points are 1/2 the base creatures average hp (minimum of 1 hp). The fused being has 1/2 of the lesser of any power points or ki pool points from either base creature. For each of the six ability scores, the fused beings score is the average of the two base creatures divided by two. So for example if your strength is 24, and the other creatures is 18, than you have 24 + 18 = 42 / 2 = 21 (averaged) and then / 2 = 10.5 and always rounded down to give the failed fused being a strength of 10. The same formula goes for all stats except intelligence which cannot go below 6. The fused being uses all poor saving throws and base attack bonuses for a character his level, and uses the lesser skill modifiers of either base creature (including no ranks at all) adjusted by its new stats. The fused being casts spells or manifests powers at the lower of the caster / manifester levels that you or the other creature possessed before becoming fused. The fused being still knows all of the psionic powers, or spells from any classes and still knows any spells prepared by either base creature. All feats, racial abilities and class features are still pooled but if both creatures have the same ability, the fused being gains it only once even in cases like evasion and uncanny dodge where having it twice would normally upgrade it. Failed fusions still take the normal half an hour to wear off as normal. There is no way short of a targeted dispel magic, limited wish, wish or miracle effects to unfuse the two beings prematurely.