User:Luigifan18/Shuckle (3.5e Monster)
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Shuckle | |
---|---|
Size/Type: | Tiny Magical Beast (Pokémon, Bug) |
Hit Dice: | 10d6 (84 hp) |
Initiative: | −5 |
Speed: | 5 ft. |
Armor Class: | 29 (+24 natural armor, −5 Dexterity, +4 size), touch 9, flat-footed 29 |
Base Attack/Grapple: | +5/ |
Attack: | |
Full Attack: | |
Space/Reach: | 2 ½ feet/0 feet |
Special Attacks: | Constrict, Encore |
Special Qualities: | Bug Pokémon Traits, Rock Pokémon Traits, Ultra-Tough Shell, DR 20/—, spell dampening 8 |
Saves: | Fort , Ref , Will |
Abilities: | Str 1, Dex 1, Con 30, Int 2, Wis 30, Cha 1 |
Skills: | |
Feats: | |
Environment: | Beaches, usually under rocks |
Organization: | |
Challenge Rating: | 10 |
Treasure: | Berry juice |
Alignment: | Usually neutral |
Advancement: | |
Level Adjustment: |
This odd turtle-like creature seems to be blissfully unaware of your presence. As you approach it, it turns to look at you with a quizzical expression, then turns around and continues going about its business, not even caring about the various sharp objects you're pointing at it.
Shuckle is a peaceful, easygoing creature that doesn't really bother anyone. It's also practically impossible to kill.
Combat[edit]
Offensively, Shuckle is laughably weak. Defensively, there's nothing out there that can beat it. If you can even scratch it, pat yourself on the back — you're a badass. But honestly, why are you picking on such a harmless creature? Shame on you!
Ultra-Tough Shell (Ex): Nothing can penetrate Shuckle's damage reduction — not even things that could normally ignore damage reduction altogether, such as magic. It's just that ridiculously difficult to injure the darned thing.
Constrict (Ex): Shuckle is somehow able to constrict enemies that it grapples. But it only does 1d3 damage. It's a wimp.
Encore (Sp): With a bout of sardonic clapping, Shuckle can compel a single creature within Medium range to repeat its most recent action(s) on every round for 1d4 rounds, or to just stand there bowing dramatically if it is unable to repeat its actions. The actions must be repeated as precisely as possible (for instance, continuing to attack the same creature or continuing to move in the same direction), though new rolls are made if the action requires them, and the action can be redirected if performing it in an identical fashion would be impossible (such as attacking a creature that moved out of reach or moving through a wall without having some sort of intangibility). If no analagous action to the creature's previous action is possible (nothing to attack, nowhere to move, etc.), the creature spends its turn bowing dramatically. A Will save is allowed to negate the effect (the save DC is Charisma-based). If a creature under the effects of Encore would obviously commit suicide or go against its nature by repeating its action (for instance, walking off a cliff or assaulting a friend), the creature is entitled to another Will save; success causes the creature to spend its turn bowing dramatically instead, and success by 5 or more outright breaks the effect. This is a [Mind-Affecting, Compulsion] effect. It is the equivalent of a 5th-level spell.
Note that while Shuckle itself cannot learn the move called Disable (which has the effect of prohibiting a creature from using its most recent action), a teammate cannot follow up Shuckle's Encore with Disable (or have Shuckle follow up on their Disable with Encore) to "stun-lock" a creature into being unable to perform any actions at all; the two effects cancel each other out, enabling the victim to act normally. However, Encore and Disable do not remove each other from the subject, but merely suppress each other; once one expires, the other effect resumes.
Back to Main Page → 3.5e Homebrew → Monsters