User:Luigifan18/Everlasting Dream (3.5e Alternate Class Feature)

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Author: Luigifan18 (talk)
Date Created: November 7, 2015
Status: Complete
Editing: Clarity edits only please
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I told you... It's futile.

Watch.

Everlasting Dream

Transform into a terrible abomination with a tough body that traps weapons in its flesh and numerous tentacles to grapple victims into submission.

Class: Mogeko Snatcher

Prerequisites: 18 ranks in any three of Gather Information, Listen, Scent, Search, Spot, or Survival

Level: 10

Replaces: Form of Doom

Benefit: A 10th-level Mogeko Snatcher is practically an embodiment of the Mogekos' dark desires. Once per day, as a free action usable at any time (even when it's not the Mogeko Snatcher's turn), it can transform into a terrible abomination. In abomination form, the Mogeko Snatcher's abilities are altered as follows:

  • The Mogeko Snatcher is treated as an outsider rather than a monstrous humanoid for all effects that care about creature type (except for revival).
    • The Mogeko Snatcher is treated as though it has the abomination subtype for the purpose of interactions with game rules and effects; however, it does not actually gain the traits of the abomination subtype. (The Mogeko Snatcher does gain damage reduction while in abomination form, but it is not the same kind of reduction that a true abomination would inherently have.)
      • When the Mogeko Snatcher reaches character level 30, it actually gains the abomination subtype, and all of the associated traits (except for the damage reduction, which would be redundant with the Mogeko Snatcher's own damage reduction), while in abomination form. (Note that this changes the slam attack damage from 1d8 to 2d6, assuming Medium size, according to the value for the abomination subtype.)
      • If dark insight and mindbreak are part of your campaign, the mere sight of the Mogeko Snatcher in abomination form causes those who behold it to gain dark insight. (The amount of dark insight bestowed depends on the relative CR of the abomination-form Mogeko Snatcher and the creatures viewing it; see the page describing the dark insight variant rule for details. As always, a creature that doesn't want to gain dark insight can make a Will save to resist the change; the save DC is 20 + ½ the Mogeko Snatcher's non-Mogeko Snatcher levels + the Mogeko Snatcher's Charisma modifier.) A given creature can only gain dark insight from a given Mogeko Snatcher once, no matter how often they see it in abomination form. A creature that successfully saves against gaining dark insight can never gain dark insight from that Mogeko Snatcher. While in abomination form, the Mogeko Snatcher is treated as a creature associated with dark insight, and gains the appropriate bonuses and penalties against creatures with dark insight scores.
    • The Mogeko Snatcher gains immunity to mindbreak.
  • The Mogeko Snatcher is constantly under the effect of an iron flesh sheathe stance. If the Mogeko Snatcher becomes uncentered, it loses the benefits of the iron flesh sheathe stance until it is no longer uncentered (at which point the effect automatically resumes, without requiring a swift action from the Mogeko Snatcher).
  • The Mogeko Snatcher gains damage reduction ⅔C/magic or silver, rounded down, where C is its character level. (For instance, a Mogeko Snatcher with a character level of 15 would gain damage reduction 10/magic or silver in abomination form; a Mogeko Snatcher with a character level of 20 would gain damage reduction 13/magic, silver, and good in abomination form.)
    • At character level 18, the damage reduction is upgraded to DR ⅔C/magic and silver.
    • At character level 20, the damage reduction is upgraded to DR ⅔C/magic, silver, and good.
    • At character level 25, the damage reduction is upgraded to DR ⅔C/epic, silver, and good.
  • The Mogeko Snatcher's Strength and Constitution scores are increased by +8.
  • The Mogeko Snatcher's size category increases by one.
  • The Mogeko Snatcher gains the improved grab ability (usable against opponents of any size).
  • The Mogeko Snatcher gains one black tentacle per three character levels, which sprout from its back (making the Mogeko Snatcher look a little like a deranged octopus). These tentacles are secondary natural weapons with double melee reach (10 feet for a Medium character) that can be used to make slam attacks (1d8 damage for a Medium character), and when making a full attack, the Mogeko Snatcher can use each tentacle for one attack in addition to iterative BAB attacks with whatever weapon(s) it happens to be wielding (or unarmed strikes if it isn't wielding anything). The Mogeko Snatcher is proficient with its tentacles and can deal lethal or nonlethal damage at its option with no penalty.
    • Any creature that is pinned by the Mogeko Snatcher is constricted by at least one of its tentacles (the Mogeko Snatcher may designate any number of its tentacles to maintain the pin). This does damage equivalent to one slam attack per grappling tentacle, except that the slam attacks do damage as though the Mogeko Snatcher was one size category larger (in addition to the already-mentioned actual size category increase). The Mogeko Snatcher gets a +4 bonus to its grapple checks against a creature it has pinned per grappling tentacle beyond the first. Any creature pinned by the Mogeko Snatcher must also make a Fortitude save once per round (DC = 20 + ½ Mogeko Snatcher's non-Mogeko Snatcher levels + Mogeko Snatcher's Constitution modifier + 2 per grappling tentacle after the first) or become nauseated for 1 minute (or 1 hour if the save is failed by 8 or more), then immediately make a Will save against the same DC or become frightened for 1 minute (or 1 hour if the save is failed by 8 or more). However, tentacles being used to pin one creature cannot be used to make slam attacks against others; they are removed from the Mogeko Snatcher's full attack routine.
      • If your campaign includes dark insight and mindbreak, the Mogeko Snatcher may choose to reduce its normal constriction damage so that it instead deals slam attack damage as though it was one size category smaller (effectively negating its size category increase from its abomination form). If the Mogeko Snatcher chooses to reduce its constriction damage in this way, it inflicts 2 points of madness to the victim per grappling tentacle in addition to the constriction damage. The Mogeko Snatcher makes the choice of whether to inflict full constriction damage or madness at the start of its turn, and may change its choice from round to round. If it is pinning multiple creatures, it makes the choice separately for each victim. Each victim must save against nausea (and fright, if it fails the save versus nausea) regardless of whether the Mogeko Snatcher inflicts full damage or madness.
  • The Mogeko Snatcher's movement speed is reduced by 10 feet (to a minimum of 5 feet), effectively canceling out its fast movement; the aforementioned multitudes of tentacles tend to get in the way when the Mogeko Snatcher tries to move.

The Mogeko Snatcher can remain in abomination form for one round per character level, after which it reverts to normal and becomes fatigued.

Everlasting Dream is a supernatural ability.

Everlasting Dream is a dark and eldritch ability, and its sheer power distorts the mind of its wielder. A character who takes this alternate class feature permanently loses 2 points of Intelligence, 4 points of Wisdom, and 2 points of Charisma, which can never be regained except by losing the 10th level of Mogeko Snatcher (and the Everlasting Dream class feature along with it).