User:Luigifan18/Cheerful Chime (3.5e Monster)

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Author: Luigifan18 (talk)
Date Created: October 1, 2015
Status: In-progress
Editing: Clarity edits only please
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Cheerful Chime
Size/Type: Diminuitive Construct
Hit Dice: 3d10 (26 hp)
Initiative: +2
Speed: Hover 25 ft. (Max height = 5 ft., average maneuverability)
Armor Class: 19 (Dex +2, size +4, natural +3), touch 16, flat-footed 17
Base Attack/Grapple: +2/
Attack: Slam +1 melee (1 damage)
Full Attack: Slam +1 melee (1 damage)
Space/Reach: /0 ft.
Special Attacks: Soothing Melody
Special Qualities:
Saves: Fort —, Ref , Will
Abilities: Str 7, Dex 15, Con —, Int 12, Wis 8, Cha 16
Skills:
Feats:
Environment: Anywhere with lots of music
Organization: Solitary or pack (4-6 cheerful chimes)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement:
Level Adjustment:


You encounter a bell floating through the air, ringing all by itself.

Cheerful Chimes are bells or other wind instruments animated by a force that enjoys music for music's sake. They travel wantonly, playing their song wherever they go.

Combat[edit]

Cheerful Chimes dislike combat — it goes against their nature, and they're not particularly good at it, either.

Skills: A Cheerful Chime takes a −8 racial penalty on Move Silently checks.

Soothing Melody (Ex): A Cheerful Chime constantly makes pleasant sounds as it moves. All creatures that can hear the Cheerful Chime (other than the Cheerful Chime itself) take a −1 morale penalty on attack rolls, as it's hard for them to muster up enough aggression to fight, but gain a +1 morale bonus to saving throws, as the pleasant melody encourages them to power through adverse conditions. The constant racket also imposes a −4 penalty to Listen checks (this does affect the Cheerful Chime). Soothing Melody stops working on any round in which the Cheerful Chime does not take at least a 5-foot step. Soothing Melody is a [Sonic] effect.

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