User:Luigifan18/Cheerful Chime (3.5e Monster)
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Cheerful Chime | |
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Size/Type: | Diminuitive Construct |
Hit Dice: | 3d10 (26 hp) |
Initiative: | +2 |
Speed: | Hover 25 ft. (Max height = 5 ft., average maneuverability) |
Armor Class: | 19 (Dex +2, size +4, natural +3), touch 16, flat-footed 17 |
Base Attack/Grapple: | +2/ |
Attack: | Slam +1 melee (1 damage) |
Full Attack: | Slam +1 melee (1 damage) |
Space/Reach: | /0 ft. |
Special Attacks: | Soothing Melody |
Special Qualities: | |
Saves: | Fort —, Ref , Will |
Abilities: | Str 7, Dex 15, Con —, Int 12, Wis 8, Cha 16 |
Skills: | |
Feats: | |
Environment: | Anywhere with lots of music |
Organization: | Solitary or pack (4-6 cheerful chimes) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually chaotic neutral |
Advancement: | |
Level Adjustment: |
You encounter a bell floating through the air, ringing all by itself.
Cheerful Chimes are bells or other wind instruments animated by a force that enjoys music for music's sake. They travel wantonly, playing their song wherever they go.
Combat[edit]
Cheerful Chimes dislike combat — it goes against their nature, and they're not particularly good at it, either.
Skills: A Cheerful Chime takes a −8 racial penalty on Move Silently checks.
Soothing Melody (Ex): A Cheerful Chime constantly makes pleasant sounds as it moves. All creatures that can hear the Cheerful Chime (other than the Cheerful Chime itself) take a −1 morale penalty on attack rolls, as it's hard for them to muster up enough aggression to fight, but gain a +1 morale bonus to saving throws, as the pleasant melody encourages them to power through adverse conditions. The constant racket also imposes a −4 penalty to Listen checks (this does affect the Cheerful Chime). Soothing Melody stops working on any round in which the Cheerful Chime does not take at least a 5-foot step. Soothing Melody is a [Sonic] effect.
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