User:Leziad/Wonder Mage

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Making a Wonder Mage[edit]

<-Strong points and weak points, and effectiveness with party members.->

Abilities: <-Description of most important attributes for this class.->

Races: <-Description of relative likelihood of various races to join this class.->

Alignment: <-Alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Moderate.

Table: The Wonder Mage

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Eschew Materials, Power of One 2
2nd +1 +0 +0 +3 Bonus Feat 3
3rd +1 +1 +1 +3 Cantrip Mastery 4 2
4th +2 +1 +1 +4 Bonus Feat 5 3
5th +2 +1 +1 +4 5 4 2
6th +3 +2 +2 +5 5 5 3
7th +3 +2 +2 +5 5 5 4 2
8th +4 +2 +2 +6 Bonus Feat 5 5 5 3
9th +4 +3 +3 +6 5 5 5 4 2
10th +5 +3 +3 +7 5 5 5 5 3
11th +5 +3 +3 +7 5 5 5 5 4 2
12th +6/+1 +4 +4 +8 Bonus Feat 5 5 5 5 5 3
13th +6/+1 +4 +4 +8 5 5 5 5 5 4 2
14th +7/+2 +4 +4 +9 5 5 5 5 5 5 3
15th +7/+2 +5 +5 +9 5 5 5 5 5 5 4 2
16th +8/+3 +5 +5 +10 Bonus Feat 5 5 5 5 5 5 5 3
17th +8/+3 +5 +5 +10 5 5 5 5 5 5 5 4 2
18th +9/+4 +6 +6 +11 5 5 5 5 5 5 5 5 3
19th +9/+4 +6 +6 +11 5 5 5 5 5 5 5 5 4
20th +10/+5 +6 +6 +12 Bonus Feat 5 5 5 5 5 5 5 5 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Wonder Mage.

Weapon and Armor Proficiency: <-Description of class weapon & armor proficiencies.->

Spells: A wonder mage cast arcane spell spontaneously much like a Sorcerer however unlike the Sorcerer she cast her spells directly from the Sorcerer/Wizard list instead of having spell known. A Wonder Mage however is more limited than the Sorcerer after casting, once she cast a spell she add that spell as well as any variant of it (see Power of One) to her Forbidden Spell list, she cannot cast spells that are on her Forbidden Spell List or use spell completion item which replicate any of those spell.

A Wonder Mage's spell DC is based on her Charisma modifier and the number bonus of spells per day and the highest spell level she can cast are based on her Intelligence.

Eschew Materials: A wonder mage gain Eschew Material, Alternative as a bonus feat.

Power of One: The wonder mage draw upon the Power of One, a cosmic force which can do almost anything, but once! At least until the wonder mage can refocus the spells (see spells above). Once a wonder mage cast a spell she cannot cast it again, or any other variant of it until she can find time to refocus. A spell with a variant would be something like planar binding as well as it lesser and greater version.

Whenever she rest to regain her spell slot for the day, she pick a number of spells equal to her Intelligence modifier from her Forbidden Spell List and remove them from it. If a spell has multiple variants they are also restored. The mechanic or removing a spell or effect from the Forbidden List is henceforth names 'restoring' a spell.

The only exception to the Power of One is the wish spell and it lesser variants, which can be cast multiple times. However any particular wishes they make are affected by the Power of One, this goes for any spell they replicate as well. Treat any particular wish as effectively a spell on it own, in order to refresh it.

The Power of One is also partially not held back by Spell Resistance or even antimagic field, whenever such an effect would cause one of the Wonder Mage's spell to fail there is a 5% per class that it still fully function.

Bonus Feat: At 2nd level, 4th level and each 4 levels thereafter a Wonder Mage receive a bonus feat she meet the prerequisite of. This bonus feat must be an [Item Creation], [Metamagic], [Reserve] or [Spelltouched] feat.

Cantrip Mastery (Ex): A 3rd level Wonder Mage no longer apply the restrictions of the Power of One when casting cantrips.