User:DraconicMan/Random Infliction (3.5e Equipment)
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Random Infliction[edit]
Harnessing the power of variety, this poison could cause any harmful affect and may differ for each person who is affected.
This may be made into a gaseous bomb or a liquid that may be applied to weapons. The gaseous form disperses in 6 rounds if released in a 30 x 30 room or smaller or 4 rounds if released in a larger room. Whenever a creature is inhales or is injured by this a d100 is rolled to see what may happen. Any creature that is affected by an area affect becomes infected. Area of affects become centered at wherever the infection occurred, the mouth or nose if inhaled or the cut. Anything that is based off of character level or caster level is based on the maker of this potion. This ignores any material component needed. The target of a spell from this is the infected, or the caster if it may only be self cast.
The possibilities for the d100 roll
1: Entangle
6-7: Inflict Major Wound
8: Dreg Venom
10: Silence
12-3: Makes 1d20 Breath mints
14: Light
15: Tree Shape
16: Endure Elements
17: Mage Armor
18-19: True Strike
20: Fireball
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This must be crafted with DC 30 Craft (alchemy) Must be made using a drop of blood from three races, the life of a small or medium sized creature, and a tear of a chaotic creature, crafts in dose of 10 for liquid or 1 bomb. Cost: 1,000 per dose