User:Cedges/Ruminator (3.5e Class)
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[hide]<-class name->[edit]
<-general description->.
Making a <-class name->[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Rest | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Move Concentration 1, Distracted Magic | * | 0 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Moving Concentration 1 | * | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | <-any class features gained at this level-> | * | 1 | 0 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | <-any class features gained at this level-> | * | 2 | 1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | <-any class features gained at this level-> | * | 3 | 1 | 0 | — | — | — | — | — | — | ||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | <-any class features gained at this level-> | * | 3 | 2 | 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | <-any class features gained at this level-> | * | 3 | 3 | 1 | 0 | — | — | — | — | — | ||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | <-any class features gained at this level-> | * | 3 | 3 | 2 | 1 | — | — | — | — | — | ||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 1 | 0 | — | — | — | — | ||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 2 | 1 | — | — | — | — | ||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 1 | 0 | — | — | — | ||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 2 | 1 | — | — | — | ||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 1 | 0 | — | — | ||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 2 | 1 | — | — | ||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | — | ||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | ||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | ||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1 | ||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | <-any class features gained at this level-> | * | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | ||||||||||||||||||||||||||
* Ruminators are not limited in how many times they may cast 0 level spells. | |||||||||||||||||||||||||||||||||||||||||
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: Ruminators are proficient with simple weapons and with light and medium armor.
When ruminators cast spells they do so with unusual ease, almost as if casting the spell were only a minor thought, a small inconvenience. They mutter the words and use only the smallest of gestures, and thus do not suffer from arcane spell failure for casting spells while in armor. Ruminators find armor uncomfortable and distracting, either because it is too hot, or too cold, because the undershirt itches, or because it keeps reflecting light from the sun in sparkly patterns on the horse's mane. Ruminators suffer from the following additional distractions when concentrating:
Concentration DC | Distraction |
---|---|
5 | Wearing light armor |
10 | Wearing medium armor |
15 | Wearing heavy armor |
+5 | Wielding a shield1 |
+15 | Wielding a tower shield1 |
|
Spells: A ruminator's intelligence determines how many spells a ruminator my cast and how difficult her spells are to resist. Ruminators choose their spells from the following list:
0—Detect Magic, Mage Hand
1st—Detect Secret Doors, Detect Undead, Silent Image, Detect Chaos, Detect Evil, Detect Good, Detect Law
2nd—Detect Thoughts, Hypnotic Pattern, Minor Image, Summon Swarm, Calm Emotions
3rd—Major Image, Rage
4th—Rainbow Pattern, Wall of Fire, Discern Lies
5th—Contact Other Plane, Mirage Arcana, Telekinesis
6th—Mislead, Veil
7th—
8th—Scintillating Pattern
9th—Implosion, Storm of Vengeance
Level | Stretched Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 1 | 1 | — | — | — | — | — | — | — | — |
2nd | 2 | 1 | — | — | — | — | — | — | — | — |
3rd | 2 | 1 | 1 | — | — | — | — | — | — | — |
4th | 2 | 2 | 1 | — | — | — | — | — | — | — |
5th | 2 | 2 | 1 | 1 | — | — | — | — | — | — |
6th | 2 | 2 | 2 | 1 | — | — | — | — | — | — |
7th | 3 | 2 | 2 | 1 | 1 | — | — | — | — | — |
8th | 3 | 2 | 2 | 2 | 1 | — | — | — | — | — |
9th | 3 | 3 | 2 | 2 | 1 | 1 | — | — | — | — |
10th | 3 | 3 | 2 | 2 | 2 | 1 | — | — | — | — |
11th | 3 | 3 | 3 | 2 | 2 | 1 | 1 | — | — | — |
12th | 4 | 3 | 3 | 2 | 2 | 2 | 1 | — | — | — |
13th | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | — | — |
14th | 4 | 4 | 3 | 3 | 2 | 2 | 2 | 1 | — | — |
15th | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | — |
16th | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 2 | 1 | — |
17th | 5 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
18th | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 2 | 1 |
19th | 5 | 5 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 |
20th | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 2 |
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->[edit]
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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