User:Balmz/Penumbra Monarch (3.5e Vestige)

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Author: balmz (talk)
Date Created: june 22 2018
Status: tbc
Editing: Clarity edits only please
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Penumbra Monarch[edit]

Control an ancient monarch of the dark

Level: 8th

Binding DC: 40

Special Requirement: Yes

Legend[edit]

The Penumbra Monarch was just a power hungry evil sorcerous who conquered the land with her powerful shadow magic. But no empire is forever, and in the midst of the darkness she spread was the spark of light and hope. This hope came in the form of four heroes. They went out on a quest to defeat her, and through years of struggle they ended up face to face against the monarch in her castle. They sundered her spells and shattered her wards and the monarch faced imminent defeat. She could not bear to suffer the humiliation of defeat and attempted one last experimental spell that pulled the Deep Shadow into the world. However the spell was incomplete, and instead she was dragged into the deepest depths of the umbral planes, and then she fell further and further, until she and the shadow could not be distinguished. Still, those who remember her may attempt the beginnings of the ritual she attempted, and in doing so call her back to the mortal realm.

Special summoning[edit]

The binder must wear a crown or tiara worth 40k gp, have 7 crystals in the shape of stars worth 5k gp each. The items are not consumed when binding the vestige and can used again to summon the Penumbra Monarch

Manifestation[edit]

The area turns unnaturally dark and shadowy. The ground shakes and dark fog seems to appear from nowhere. As you complete the binding a dark tornado appears around you with unnatural flashes of light.

Sign[edit]

Your outfit turns an eerie purplish black. Your skin turns purplish.

Influence[edit]

You look down at everyone and believe you are superior. You take a -15 on all diplomacy, bluff checks.

Granted Abilities[edit]

Piercing Energy[edit]

(Su) All attacks by the Penumbra Monarch ignore any untyped energy resistance but not immunity.

Lethal Breath[edit]

(Su) You release a 40 foot cone from your mouth which has one effect that you choose at time of using it. The cone does 6d6 untyped damage in addition to the effect you choose at time of use. Targets hit by the breath are either confused for 6 rounds, blind for 6 rounds or take 6 constitution damage unless they make a fortitude save. After using this there is a 4 round coooldown.

Dark Surge[edit]

(Su) You take 2 full actions to charge up your attack, next turn as a swift action you release a shadowy surge of untyped energy in a 250 foot circle around you. Foes caught in the surge take 14d12 untyped damage unless they make a reflex save which halves the damage. Allies are not affected. After using this there is a 5 round cooldown.

Shadow Hand Barrage[edit]

(Su) You cause a barrage of shadowy hands to appear around you. Next round they go and trample all foes in a line 150 feet long for 12d12 damage each round for 3 rounds. The targets are knocked down and considered prone while being attacked unless they pass a reflex save each round they are in the barrage. A successful save does not halve the damage. Half the damage done is untyped and the other half is bludgeoning damage. Allies are not affected. This has a cooldown of 3 rounds.

Shade Lightning[edit]

(Su) You call dark lightning which strikes all foes in a 45 foot radius around you for 14d12 damage. A reflex save halves the damage. The lightning is not regular lightning and ignores electric resistance but not immunity. This has a cooldown of 3 rounds.

Drag To the Depths[edit]

(Su) You call forth many shade hands which grab and restrict any foes in a 60 foot radius around you for 2 rounds. Every foe within the radius of the spell must make a grapple check, opposed by the grapple check of the hands. Treat the hands attacking a particular target as a Huge creature with a base attack bonus equal to your caster level and a Strength score of 25. Thus, its grapple check modifier is equal to your caster level +12. The hands are immune to all types of damage.Once the hands grapple an opponent, they may make a grapple check each round on your turn to deal 1d12+8 points of bludgeoning damage. The hands continue to crush the opponent until the spell ends or the opponent escapes. This has a cooldown of 3 rounds.

Penumbra Hands[edit]

(Su) You call forth 2 shadow hands attached to arms from any ground surface. Treat each of the hands as a large creature, with a base attack bonus equal to your caster level and a Strength of 17 +2 per three binder levels (19 at 3rd level, 22 at 6th level, and so on). The hands don't move from the square they appear in, but can make one slap per round against any foe in its square or any adjacent square. Doing so does not provoke attacks of opportunity. If the hand can target multiple creatures, you choose one. If you are unable to choose a target, the arm attacks a random foe within reach. Each round when it successfully slaps a target, the hand deals lethal damage equal to 3d6 points + its Str modifier. You may only have two hands at a time. The hands have each AC 22, hardness 18, and 7 hit points per caster level. If reduced to 0 or fewer hit points, they vanish into nothing. The hands last until dismissed or destroyed. If destroyed they can be recalled 2 rounds later. You may also choose one target within range of one of your hands and have the hand drain 8d12 hp from them which then heals you unless they pass a reflex save which halves the hp damage and negates you regaining hp. The damage done is untyped and the move can be used even on non living targets. This hp drain has a cooldown of 3 rounds. Only one hand may drain hp not both at separate times.

Umbra Gift[edit]

(Ex) You gain damage reduction 15/magic and get a 3+ bonus on attack rolls.

Shade Drain[edit]

(Su) You call forth shade hands which attack all foes who have 14 HD or less in a 100 foot radius. The foes targeted must make a reflex save or die instantly. You then are healed by the amount of hp that the foes had at the time up to your max hp but no over. You may use this ability once per binding.


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