Unseen Path Style (3.5e Feat)
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Unseen Path Style [Arcane Combat]
Magic is a force in the universe which can be manipulated just as any other ability. Spellcasters have an innate pool which they draw upon in combat, but even warriors can learn fighting styles which draw out magic from the surrounding natural world no different than using gravity to augment the power behind their blows. The unseen path style, originally developed by githzerai zerth, allows one to see the hidden shortcuts and paths through time and space allowing one passage, or cutting them and changing how things play out and where things are.Prerequisites: Fighter level 4, Spellcraft 2 ranksBenefit: The energy you draw from the universe makes any weapon you wield at minimum a +1 weapon. However if you are already carrying a magic weapon, you can augment it further by gaining the power to draw (or sheathe) your item instantly, or even to recall it if it has been thrown or moved in time and space. Drawing and sheathing the weapon is a free action, and you can recall your unattended weapon as a free action once per round from any distance. The weapon flies at 60 ft a round to reach you, and you must have line of effect. Attempting to recall your attended weapon (such as in the hands of an opponent) automatically fails. This is a supernatural ability.
Knowledge Arcana, Knowledge Nature, Knowledge Religion, Knowledge The Planes, and Spellcraft all become class skills retroactively.
Special: Arcane Combat feats can be taken as fighter bonus feats.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Fighter level 4 + and Spellcraft 2 ranks + |
Rating | Undiscussed + |
Summary | Any weapon you use is a +1 magic item, and previous magic items can be returned easily. Opens up the path of teleporting and manipulating time and space, among other things. + |
Title | Unseen Path Style + |
Type | Arcane Combat + |