Tiger's Finishing Bite (3.5e Maneuver)
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Tiger Claw (Strike) | |
Level: | 4 |
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Prerequisite: | Two Tiger Claw maneuvers |
Initiation Action: | 1 standard action |
Range: | Melee |
Target: | One creature that you have pinned |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
After wrestling your victim to the ground, you thrust your weapon directly at their spinal cord, aiming to inflict a swift death.
You can only use this maneuver against a creature that you have pinned. Make a single melee attack. If you connect, your victim must make a Fortitude save or die instantly, as if beheaded.
This maneuver works by severing the foe's spinal cord; by definition, it is a precision-based attack, much like a critical hit or sneak attack, so resistance or immunity against precision-based attacks (such as fortification) applies against this maneuver. If your foe has multiple heads (such as an ettin, Zweilous, or hydra), this maneuver merely disables and effectively destroys a single head; in order to instantly slay such a foe, you must use this maneuver on all of their heads.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Tiger Claw
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