The Farmind Overlords (3.5e Pantheon)
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The Old Gods of any campaign.
The true Lords of Madness, the Farmind Overlords are a group of primordial entities designed for a campaign with a large amount of shadow and mysticism.
History[edit]
Unknown.
Deities of the Pantheon[edit]
Deity Name | Deific Rank | Alignment | Home Plane | Summary |
---|---|---|---|---|
Aaram'Nakalissine | Lesser Deity | CE | The Abyss | Domains: Chaos, Evil, Glory, Madness.
Favored Weapon: Greataxe. Treatment of Followers: Detached. |
Baator | Greater Deity | LE | The Nine Hells | Domains: Destruction, Evil, Fire, Law, Strength, Tyranny, War.
Favored Weapon: Greatsword. Treatment of Followers: Petitioners on Baator after death. |
Haedemall | Demigod | CN | Limbo | Domains: Air, Chaos, Earth, Fire, Water.
Favored Weapon:Heavy Pick. Treatment of Followers: Rewarded for duties with minor spell-like abilities. These are elemental spells of 0- through 3rd- level with no daily uses. Instead, they have ten charges. |
Nerrunom | Lesser Deity | LN | Hades and Elysium | Domains: Death, Law, Luck, Pestilence.
Favored Weapon: Sickle. Treatment of Followers: Followers may chose the conditions of their death, to a certain extent. |
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Facts about "The Farmind Overlords (3.5e Pantheon)"
Identifier | 3.5e Pantheon + |
Rating | Undiscussed + |
Summary | The Old Gods of any campaign. + |
Title | The Farmind Overlords + |