Template:5e Monster Pointer
From Dungeons and Dragons Wiki
Use[edit]
To display 5e Monsters from copyrighted material
Syntax[edit]
{{5e Monster Pointer |name= <!--Creature Name--> |sorttext= <!--usually blank. text to sort by--> |refs= <!--references--> |size= <!--Medium, Large, etc.--> |type= <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--if swarm, enter size of individual creature of the swarm--> |subtype= <!--Elf, Goblinoid, etc.--> |align= <!--Lawful Good, Chaotic Evil--> |ac= <!--armor class--> |acfluff= <!--reason if given--> |hp= <!--number of hit points--> |hd= <!--10d8, 4d12, etc.--> |speed= <!--walking speed in feet, other speed (fly, swim) in feet--> |saves= <!--bonus to save; {{5eStr}} +5--> |skills= <!--{{SRD5|Stealth}} +3--> |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |perception= <!--Passive Perception; 15--> |languages= <!--{{5eLang|Common}}, Goblin, None, etc.--> |habitat= |cr= <!--Challenge Rating--> |xp= <!--blank unless less than CR 1/8 or greater than CR 30--> |desc= <!--UNOFFICIAL/UNPLAGIARIZED description of the monster--> |feature1=<!--monster feature names up to 10--> |flimit1= |fdesc1= <!--usually blank--> |action1=<!--actions up to 10--> |alimit1= |adesc1= <!--usually blank --> |baction1=<!--bonus actions up to 5--> |blimit1= |bdesc1= <!--usually blank--> |reaction1=<!--reactions up to 5--> |rlimit1= |rdesc1= <!--usually blank --> |legend1=<!--legendary actions up to 5--> |lgdlimit1= |lgddesc1= <!--usually blank--> }}
Add'l Optional Entries[edit]
|npc=true <!-- if NPC, blank otherwise --> |haslair= <!--blank, true is has lair--> |noncanon= <!-- blank, true is not canon --> |hpnote= <!--if hp is calculated, how--> |lair1= <!--blank, true is has lair--> |llimit1= |ldesc1= |maturity= <!--some monsters, like dragons, have different maturity levels--> |monsterref= <!--name refered to in text--> |movetype= <!--movement type; i.e. Walk, Fly, etc. for Beasts only--> |mythic1=<!--mythic actions up to 5--> |mlimit1= |mdesc1= <!--usually blank--> |plane= <!--native planes--> |regional= <!--regional effects up to 5--> |sizenaote= <!--if size is not standard--> |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> |toc= <!--blank, true if table of contents is desired-->
Example[edit]
{{5e Monster Pointer |name=Foo |sorttext= <!--usually blank. text to sort by--> |refs=<ref>{{pub|Foo's Guide to Nothing}}</ref> |monsterref= <!--name refered to in text--> |size=Medium |type=Aberration |swarm= <!--if swarm, enter size of individual creature of the swarm--> |subtype=Fooid |align=Neutral |ac=12 |acfluff=natural armor |hp=12 |speed=30 ft. {{srd5lc|Burrow}} 20 ft. |saves={{5eCha}} |skills={{SRD5|Performance}}, {{SRD5|Sleight of Hand}} |senses={{srd5lc|Tremmorsense}} 90 ft. |perception=12 |languages={{5elang|Common}}, {{5elang|Sylvan}} |cr=1/4 <!--Challenge Rating--> |xp= <!--blank unless less than CR 1/8 or greater than CR 30--> |summary=Fictitious creature for example |feature1=Evasion |flimit1= |fdesc1={{SRD5trait}} If the creature is subjected to an effect that allows it to make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}} to take only {{srd5lc|Half}} damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half{{5ertrd}} damage if it fails. |feature2=Fade Into Background |flimit2= |fdesc2= |action1=Multiattack |alimit1= |adesc1=The foo may attack twice. |action2=Dagger |alimit2= |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}'' |action2=Bar The Way |alimit1= |adesc1=''{{SRD5|Ranged Spell Attack}}'' |baction1=Help |blimit1= |bdesc1= |reaction1=Dodge |rlimit1= |rdesc1= |legend1=<!--legendary actions up to 5--> |lgdlimit1= |lgddesc1= <!--usually blank--> |haslair= <!--blank, true is has lair--> }}
produces...
Foo (pointer) [1] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Aberration (Fooids), Neutral | ||||||||||||
Armor Class: 12 (natural armor) | ||||||||||||
Hit Points: 12 | ||||||||||||
Speed: 30 ft. burrow 20 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Cha | ||||||||||||
Skills: Performance, Sleight of Hand | ||||||||||||
Senses: tremmorsense 90 ft., passive Perception 12 | ||||||||||||
Languages: Common, Sylvan | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesEvasion. [2] If the creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half [3] damage if it fails. ActionsMultiattack. The foo may attack twice. Bonus ActionsHelp. ReactionsDodge. |
Unofficial Description: Fictitious creature for example
- ↑ Foo's Guide to Nothing
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
- ↑ Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.