Talk:Wild Mage (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Starting talk page...

The feat says that casting spells results in a effective cl of +1 to +3 ... seems a bit generous. By that token whether I use wild surge or not, I would be increasing my spells' effectiveness. Surely the use of wild magic is a good enough reason to take this feat... Why not a traditional +-3 as described here Wild_Magic_(3.5e_Variant_Rule)? If you wanted a wild surge to occur every time, simply make the "Surge" effect occur at each point on the table, not at alternating points (this is what I do with 3.5 WM characters...)

Edofmund 15:20, 28 February 2011 (UTC)

+1d6, -3 is +-3. Wild Surges don't occur every time, they occur 5% of the time. --Foxwarrior 20:01, 28 February 2011 (UTC)
Actually, it's the range of -2 to +3. You'd want a 1d7-4 to get the range of (+/-)3. --Havvy 22:26, 28 February 2011 (UTC)
Oh no! I spoke a mistruth! Well, if you don't worry about curving, 2d4-5 could work. --Foxwarrior 23:39, 28 February 2011 (UTC)