Talk:Stygian Ice (3.5e Equipment)
Ratings[edit]
Ghostwheel opposes this article and rated it 0 of 4. | |
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So an Evil cleric came along. Take your pick who he followed. But he was Evil with a capital "E". He decided he wanted to screw the world hardcore, so he knocked some poor bloke's brain upside-down so that he was unconcious and started torturing him with a shard of Stygian Ice he had acquired/found, healing him for normal damage and forcing him to take the Wisdom damage.
Not being very smart (after all, the ice had reduced his Intelligence), the cleric did this in the middle of a crowded city. Suddenly, up comes a wraith which disappears within moments. Just a few days later and there are thousands of wraiths spreading across the world. Because the above is so easy to do using this material, I think it has the potential to incredibly easily ruin most games out there. |
Isn't the undead apocalypse one of those things that is an unspoken glossed over fact in D&D in general? The existence of one anywhere guarantees they'll find a city eventually and begin the chain reaction. I'm pretty sure more people either gloss over it or explain it away (the local paladin guild purges them before the chain reaction gets too far, adventurers, plushies start manifesting, etc). -- Eiji-kun 12:24, 1 September 2012 (UTC)
- So what you're saying, Ghostwheel, is that you want to Hate every page that can create self-replicating Undead unless they link to a variant rule that limits the rate of growth? --Foxwarrior 17:32, 1 September 2012 (UTC)
Foxwarrior is neutral on this article and rated it 2 of 4. | |
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Frozen memories could be so much more interesting than some Wisdom damage. |
- Probably. That was an artifact from the original version. Any ideas how to implement it? --Aarnott 17:31, 30 August 2012 (UTC)
- Penalty to skill checks? Mind you, I think it's just dandy as is, but that might be a way. -- Eiji-kun 17:46, 30 August 2012 (UTC)
- They could actually forget things, you know. Perhaps progressively more recent (or less recent, if you prefer) years of their life, for example. --Foxwarrior 19:29, 30 August 2012 (UTC)
- Yes, but what mechanical effect does that half? Lack of skills? Negative levels? Polymorphing into me? -- Eiji-kun 19:31, 30 August 2012 (UTC)
- Are modify memory and mind rape not strong spells? --Foxwarrior 19:36, 30 August 2012 (UTC)
- They are. And I'd say inappropriate for this level of power. We need to think smaller. Fragments of memories, bits and pieces, not as much memory reformatting. -- Eiji-kun 19:42, 30 August 2012 (UTC)
- That's just a question of quantity, not using numeric penalties instead. --Foxwarrior 19:49, 30 August 2012 (UTC)
- I thought about it, and for now, I think I'll just keep it as wisdom damage. It may be a bit boring, but I don't have a clear way of figuring out how much memory should be frozen per attack. I also do like the Wisdom wraiths as a side-effect. --Aarnott 15:26, 31 August 2012 (UTC)
- Just make it an allip then. --Ghostwheel 15:43, 31 August 2012 (UTC)
- I didn't think of an allip, but it doesn't quite fit the fluff (madness vs. memory drain). This, among other things, indicates to me that I really should change the wisdom damage to something else because wis damage is generally associated with sanity in D&D. More thought is required. --Aarnott 22:07, 1 September 2012 (UTC)
- Intelligence is the stat for the Knowledge skills, which are more devoted to memory than any other thing, more or less. --Foxwarrior 04:30, 2 September 2012 (UTC)
Eiji-kun favors this article and rated it 4 of 4! | |
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So much better, that the WotC version dies of massive damage. |