Talk:Stardust Strike (3.5e Feat)

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+1 Caster level?[edit]

Not sure why that clause is missing, reverse feats usually have it. Also I see it work with spell-like ability, how is the scaling damage handled with those? Finally I think it would be wiser to do a fixed size for the cone, like 15 ft. seem reasonable. Otherwise im loving this, will rate soon. --Leziad (talk) 01:57, 8 April 2015 (UTC)

Just added it actually. Fun fact, the bonus is apparently competence, so the multiple Light reserve feats CL bonus won't stack. This is effective for balance.
SLAs have a spell level (the important part), so the CL is irrelevant.
This is actually an effect taken from the game Star Ocean 2. One of the final swords has a badass "shotgun" of sparkles effects that hits a lot. It's a short cone, but a short cone doesn't translate well into D&D since it would be only 5 ft or so, or a cube. And it interacted strangely with reach or unusual size. So I ended up basing it ON size. -- Eiji-kun (talk) 02:01, 8 April 2015 (UTC)
The smallest actual cone you can have is a 10 ft. cone which is a square then two square. Not that im worried about size optimization at all, well not in combination with that. It not a big deal anyway, and thanks for answering. --Leziad (talk) 02:04, 8 April 2015 (UTC)
TIL, the CL bonuses do stack after all. -- Eiji-kun (talk) 04:22, 8 April 2015 (UTC)

Spells in Reserve[edit]

What does having a spell 'in reserve' mean? Does it go off the highest level Light or Force spell(s) you have prepared? What about spontaneous casting? --Sulacu (talk) 02:02, 8 April 2015 (UTC)

The Reserve feat series comes from Complete Mage. The concept is that you have a spell, like a transmutation or an evocation or a cold spell, and it interacts with the feat. As long as you have say, a 4th level polymorph spell prepared but uncast you can... have Disguise Self at will. Or grow tiny wings. Or so on and so forth. Some of them scale based on the level of the spell in reserve, while others just require a minimum of Xth level spell. When you cast the spell, and you have no more, then you are unable to activate the feat.
They're pretty neat, a lot of them give you weak but at will abilities, like mini-pseudo eldritch blasts, or fluffy things like always being able to hover or blending in with the shadows and stuff.
Spontaneous casters work best with reserve feats because they ALWAYS have a spell ready as long as they have a cast per day for that level. Using the example in the article, a sorcerer with Daylight as one of their 3rd level spells known will always have it reserved as long as they have a single 3rd level spell cast remaining. -- Eiji-kun (talk) 02:13, 8 April 2015 (UTC)
I didn't know about that, though if I don't know then that likely means other people don't, either. I suggest including a proper explanation and a referral to Complete Mage to ensure no confusion can occur. --Sulacu (talk) 02:41, 8 April 2015 (UTC)
It is done. -- Eiji-kun (talk) 04:01, 8 April 2015 (UTC)