Talk:Spell Ward (3.5e Skill Trick)

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Comments[edit]

The forewarned edit comment makes me think that this was supposed to require a check of some kind to activate. Was that left out on purpose?

Per SRD:Spell Resistance and Spell Immunity, SR does not stack with other sources. The part where you add half your ranks to existing SR goes against that, and I don't know if it's intentional or not. It could also open up situations where you get much worse (because your normal SR is less than half your ranks) or much better SR than this skill trick would give you. If you want stacking, it might be better to say that this SR stacks with any existing SR you have, but can not raise your total SR over your spellcraft ranks +3 (or whatever limit you think appropriate and/or fair).

And I think this is probably a H level trick, not a M one. - Tarkisflux Talk 20:48, 31 October 2012 (UTC)

Nope, no check at all. This is a static boost. --Luigifan18 (talk) 20:52, 31 October 2012 (UTC)
Setting max to double spellcraft opens up situations where they are basically magic immune. A SRD:Drow with this trick can have an SR equal to 11 + level (racial) + level (spellcraft ranks) + 3 (more spell craft ranks) = 14 + 2 x level, but is capped at 2 x level + 9. By level 11 that's 31 SR, and a level 11 caster can't hurt them with spells that allow SR except on a 20 without investment in spell penetration. A level 30 character (relevant since you like Epic) is up to 69, and basically off the rails entirely. Is this an acceptable mechanical effect? - Tarkisflux Talk 21:10, 31 October 2012 (UTC)
No, I'll tone it down. I want the bonus to be meaningful, but as you pointed out, ×2 is too much. Is 1.5× reasonable? I'm just worried that anything less than the actual Spellcraft value won't allow sufficient room for a creature's existing spell resistance, and anything less won't allow for the Spellcraft boost. --Luigifan18 (talk) 22:03, 31 October 2012 (UTC)
1.5 times would just delay the onset of near magic immunity, not eliminate it. If you want something meaningful over all levels and to never have that problem, you might want to use a static boost instead, maybe 8 + ranks. Then at level 1 you have 12 SR, at level 10 you have 21 SR, and so on. At every level you have an even chance of ignoring a spell from a caster of your level who hasn't been investing in breaking through SR. For the stacking, maybe just increase the cap to 11 + ranks or 13 + ranks. Or tune from those numbers, based on what you think an appropriate failure chance for an equal level caster with or without SR penetration investment throwing spells at you should be. As long as it's a X + ranks setup, it won't balloon into crazy town. - Tarkisflux Talk 22:09, 31 October 2012 (UTC)
Changed to an addition-based setup, so it doesn't go up exponentially (well, more like high linear, but... yeah, it was still overly high when levels got super-high... I know Epic's the realm of crazy-high numbers, but still...) Even with super-high SR, though, that doesn't block a lightning bolt to the ceiling that causes a cave-in. --Luigifan18 (talk) 00:18, 1 November 2012 (UTC)

Activation[edit]

What is it? Come to think, whats the duration of the boost? -- Eiji-kun (talk) 13:07, 17 October 2014 (UTC)

...You know, I just realized that I was missing that information. I'm going to add it now. --Luigifan18 (talk) 21:02, 17 October 2014 (UTC)

Am I missing something?[edit]

You state: "If you already have spell resistance, your existing spell resistance is increased by your ranks in Spellcraft, but this skill trick cannot make your spell resistance greater than your ranks in Spellcraft + 6." Using the Drow example above, who has SR equal to 11+HD, that's SR 16 at class level 5, which is the earliest she could take this skill trick if she puts max ranks in Spellcraft. Since her "ranks in Spellcraft +6" would 14 (8+6), that means her SR actually goes DOWN by using this skill trick. Unless I'm missing something here. Spanambula (talk) 14:01, 17 October 2014 (UTC)

If your natural spell resistance is greater than your ranks in Spellcraft + 6, then this skill trick can't add to your spell resistance (and is therefore useless to you), but it doesn't lower your spell resistance. --Luigifan18 (talk) 21:05, 17 October 2014 (UTC)
All right, but I think you weakened this too way much. Say you're fighting an enemy caster of your level, and you have max ranks in Spellcraft and this skill trick. The caster only needs to roll a 3 or better on his caster level check to defeat your SR. And since many casters encountered by a party will be above their level, it gets even worse. So to get any mileage out of this you'd have to take those Excellent Trainee feats, which kind of defeats the point of having skill tricks. Not to mention that by 9th level the cleric can give you SR 21 with the Spell Resistance spell, which is almost double what you'd have for this skill trick at 9th level. To me it feels like the best way to make this worthwhile is to just make it double your ranks in Spellcraft, and have it not stack with any other SR. Spanambula (talk) 21:31, 17 October 2014 (UTC)
That runs into the opposite problem, though. By making it double ranks, you'd have 24 SR at level 9, which would mean an equally level caster would need to roll a fifteen. The problem only gets worse as the levels increase, ultimately making it so it is impossible for an equally leveled caster to meet your SR by level 15 (18 (max skill ranks)*2=36 (SR with proposed change) 36-15 (level)=21 (number that would need to be rolled to meet SR)). It would make more sense to just give a static bonus and have it scale directly with the number of ranks (capping at ranks+8 would give an even chance against an unspecialized equally leveled caster, so I'd probably suggest +6 or 7 at the highest). Also, were one to take the noted feats, that would just raise the caps by raising the max skill levels, which would in turn decrease chances of success on the other side. I think an investment of three feats (for the second Trainee feat) and a large number of skill points is *probably* a fair trade for a huge resistance to magic from a caster of your level which grants SR for bursts of 30 seconds at a time. --Undead_Knave (talk) 22:05, 17 October 2014 (UTC)
You're right, I hadn't thought that one through. Silly Span. On further reflection I like the static bonus idea, since that makes it the same mechanic as racial SR. Yessss. Do this and it shall earn my favor. Spanambula (talk) 22:14, 17 October 2014 (UTC)