Talk:Shields Revised (3.5e Variant Rule)

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Other sources of Shield bonus to AC[edit]

How does this interact with them? If i'm playing a wizard, and I grab a masterwork mithral light shield, and then cast the shield spell, do I get both the bonuses of a shield and the +shield bonus to AC? --Fluffykittens (talk) 01:37, 5 May 2015 (UTC)

I suppose they would overlap. That's how it is with ordinary shields, as well. --Sulacu (talk) 02:10, 5 May 2015 (UTC)
Then you need guidelines for the stability points and damage reductions for other sources of shield bonus as well, unless those just turn into secondary AC sources. Also, why would they overlap with normal shields? If I'm playing a dual shield guy, why should my stability drop just as fast as a 1 shield guy? - Tarkisflux Talk 05:36, 5 May 2015 (UTC)

Questions[edit]

Do I have this right - all of your examples are basically one big continuation? So Bob takes a 20 point attack, which deals (20 - 4) = 16 points of stability damage to his shield and (20 * 0.50 ) = 10 points of damage to him? And he then recovers a minimum of 2 points of stability, bringing his 9 points of stability up to 11 (or 16 or 21 depending on his action usage). Yeah? So assuming he doesn't spend an action on recovering, what happens if he gets hit with another 20 point attack the following round? His stability takes (20 - 4) = 16, which is 5 more than his 11 remaining. Does he take full damage from the 5 and half damage from the rest? What happens on a round where he starts with 2 points of stability from default recharge and gets hit with another 20 point attack? Does he take full damage on 14 and half on 6?

I almost hope my guesses are wrong, because wow that's fiddly. Second pool of hp to track with built in DR, and then fractions of fractions to determine applied damage. And it seemingly doesn't even apply against ranged attacks, because you have a shield bonus column that you don't really talk about.

Does magic on the reduction table include magic weapons? Magic enhancements? Or just non-elemental, non-physical damage (like force, divine, and whatever else)? Was there no place you could fit other energy damage mitigations, like wooden shields good against cold and metal shields good against acid?

System questions done... what else did you consider for this? Why aren't you just going with damage reduction until X blocked attacks, then GUARD BROKEN until action spent to recharge attack block number? Why are you doing 10% damage mitigation increments instead of 25%? It is easier to half twice than decimal shift and multiply (or whatever trick you prefer). - Tarkisflux Talk 05:36, 5 May 2015 (UTC)