Talk:Night Thief (3.5e Class)

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Ratings[edit]

RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
A bit of rogue, a bit of monk, and I don't see any of the spellcasting mentioned in the rest of the talk (must have been removed). Looks clean, I'd play one and see how it goes.

Balance

Between spellcasting, UMD, full sneak attack, the ability to hide in plain sight at low levels, and camouflage to turn invisible in many terrains with no way for enemies to find you without incredible Spot checks, I think this sits well at VH for its balance rating. --Ghostwheel (talk) 01:52, 20 February 2014 (UTC)

I think I can agree with Ghostwheel here, the regular rogue may not be top of the H-range but it can get solidly there. The Night thief is strictly superior, it possess bard spellcasting which is great and many powerful class features and tons of filler class features. If you add up everything it end up powerful. --Leziad (talk) 01:54, 20 February 2014 (UTC)
I'm working on fixing that up; as it stands right now, I'm building this for a current campaign. I'm working on turning spellcasting into spelllike abilities as things like find object and detect secret doors/ pits and snares and color spray. Advice there would be really welcome. --Sylvan10125 (talk) 11:17, 20 February 2014
I'm also toying with adding Free Movement as Scout 18 in as well. It's in for the moment and I like it there but I'm a bit worried about balance. I removed spellcasting and added a common sense supernatural ability allowing for the detection of things a thief would commonly be on the look out for and would likely have developed cantrips for finding. I'm thinking of setting the camouflage as a pick three terrain types and stick with em--Sylvan10125 (talk) 12:56, 20 February 2014
Leave me a few I will take a deeper look to the class. I will be able to do a proper review and I let you know. --Leziad (talk) 22:10, 22 February 2014 (UTC)