Talk:Monster (3.5e Class)
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Notes[edit]
- Intimidating Gaze--change at level 12 to be staggered. At the start of every round, they can make a save to throw off staggered. If they fail 3x, they become Petrified permanently
- Violent Flurry - does not stack with TWF
- Pacifying Gaze/Angrify/Time Rewinder/Time Stealer/Embiggenate/Down to Size - should not be permanent, add stuff to remove, add cooldown
- Natural Armor is an enhancement bonus to natural armor
- Mass Charm Monster is pretty strong at level 12, even at 1/encounter, put HD limit
- Draw Aggro - increase bonus to +4, remove drawback
- Retribution - should also have a cooldown
- Go Forth, My Puppet - should have a limit on the CR/HD of what you can affect, I'd say equal to your level -4 at highest
- Googley Eyes--make it so you can only be flanked by rogues if they're 4 levels higher. Make it like Uncanny Dodge
- Undead--shouldn't get cha to stuff. Just being immune to the majority of will-targeting and fort-targeting effects if huge/enough.
- Should Size Increase be able to be taken multiple times? As is it can only be taken once
- Super Gelatinous - halving physical damage is way too much. Make it DR 5/-- instead IMO
- Improved Corruptor--way too strong. Change a level 20 sorcerer into a old dragon or something
- I would bump Excessive Robotic to DR 5/--
I think that's all we went over. --Ghostwheel (talk) 20:37, 23 June 2015 (UTC)