Talk:Monster (3.5e Class)

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Notes[edit]

  • Intimidating Gaze--change at level 12 to be staggered. At the start of every round, they can make a save to throw off staggered. If they fail 3x, they become Petrified permanently
  • Violent Flurry - does not stack with TWF
  • Pacifying Gaze/Angrify/Time Rewinder/Time Stealer/Embiggenate/Down to Size - should not be permanent, add stuff to remove, add cooldown
  • Natural Armor is an enhancement bonus to natural armor
  • Mass Charm Monster is pretty strong at level 12, even at 1/encounter, put HD limit
  • Draw Aggro - increase bonus to +4, remove drawback
  • Retribution - should also have a cooldown
  • Go Forth, My Puppet - should have a limit on the CR/HD of what you can affect, I'd say equal to your level -4 at highest
  • Googley Eyes--make it so you can only be flanked by rogues if they're 4 levels higher. Make it like Uncanny Dodge
  • Undead--shouldn't get cha to stuff. Just being immune to the majority of will-targeting and fort-targeting effects if huge/enough.
  • Should Size Increase be able to be taken multiple times? As is it can only be taken once
  • Super Gelatinous - halving physical damage is way too much. Make it DR 5/-- instead IMO
  • Improved Corruptor--way too strong. Change a level 20 sorcerer into a old dragon or something
  • I would bump Excessive Robotic to DR 5/--

I think that's all we went over. --Ghostwheel (talk) 20:37, 23 June 2015 (UTC)