Talk:Magic Implement (3.5e Equipment)
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Comments[edit]
You realize that some spells gain a HUGE bonus from caster level checks, right? (Example: Blasphemy, Holy Word, etc.) Also, usually for a +1 caster level, you need to usually pay 30k (orange prism ioun stone). --Ghostwheel (talk) 21:55, 6 December 2016 (UTC)
- The Ioun Stone doesn't require proficiency (Which in this case requires item creation feats beyond the first proficiency), and I also meant to add in that to function, the wielder needs a CL of at least equal to 3 times the Implement bonus. Casters hardly needed more nice things as it was (Beyond Bard and such) but this is an idea that's been on my mind for awhile now.
- As of current, the bonus on CL doesn't break CL caps on spells and such; I should make it so that it can't increase your CL beyond your HD, like the Practiced Spellcaster feat.
- But, the Spell Power enchantments I intend to make - +2 or +3 equivalents each - Would allow the CL of spells of a certain school (Requiring Spell Focus in the school to work) or with a certain descriptor bypass both the HD cap and the normal CL cap; Thus a +3 Ring of Combustion in the hands of a Wizard 7 could allow said wizard to cast an 8-dice Burning Hands. But, the spell has to be of a level equal or lower than the Implement Bonus for it to work (I.e., no 6th-level or higher spells pre-epic).
- Finally, I had intended to have synergy enchantments that increase the DC of spells of a certain school/descriptor, under the restrictions I just noted. Zhenra-Khal (talk) 00:32, 7 December 2016 (UTC)
- Alrighty, rather than the "no greater than HD" limit, I ruled that the Implement Bonus only affects spells/powers of a level equal to or less than its Implement Bonus. Zhenra-Khal (talk) 01:54, 7 December 2016 (UTC)