Talk:Hivemaster (3.5e Class)

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Ratings[edit]

RatedNeutral.png Eiji-kun is neutral on this article and rated it 2 of 4.
Swarm is your defacto wizard level eldritch blast of sorts, and a strange animal companion. The full-round regrow seems abusable somehow, and d4s isn't that much, but fair enough. If you're doing it fast, you must be in serious dookie. It gets a large amount of feats, including some nonpermenant ones. However, the other features aren't overpowering and seem right for their level. I'll have to see some example feats here and...

Hmm, I see. These feats are strong scaling feats. Alright, I see the feats are really what give this class its power. While I find that to cheapen its uniqueness a bit, its not a bad thing (and this is, bar none, the best way to obtain them en masse). I fear how some of the feats interact (I saw two which apparently stack some serious fast healing), but they otherwise seem appropriate for wizard, and do a fine job at such without needing spellcasting. The class is a little hard to rate without reading ALL the feats, but from the sampling I saw at random, it seems alright.


I frankly am not a super huge fan of this class anymore. I am for the most part OK with revisions of the SRD and other core classes being a main group of archetypes and then using Prestige classes to create variety and specificity. As such, in an ideal world I would flip this class to a PrC and perhaps delete this version and the feats that go along with it. But since other people made content for it, I am mostly keeping it as is so those things I didn't create are not made rendered obsolete. - TG Cid (talk) 12:28, 17 June 2017 (MDT)

Hive Mind[edit]

Might wanna make it so that the intelligent vermin can't perform the aid another action for the Hivemaster, or else we've got nanobots all over again. --Ghostwheel 23:47, October 18, 2009 (UTC)

For clarification, where should that part be included? - TG Cid 19:49, October 19, 2009 (UTC)
Well, as written, the Hivemaster Wins D&D at 12th level. He might not get the ability score benefits, but his vermin do, and he has an arbitrary number of them in and on his body (as 1st level Swarm ability). Even with the somewhat non-arbitrary number given ("trillions"), which implies a lower bound of 2 trillion, that still means that his swarm will have an Intelligence and Charisma of ~40 billion, with a Sorcerer caster level of about the same. Which is... slightly broken. --Neofenrir 18:54, October 19, 2009 (UTC)
Yeah, it's definitely a work in progress. In D&D the idea of a swarm of Fine creatures is something in the thousands, whereas realistically it's probably somthing significantly higher. "Trillions" of insects was hyperbolizing for the most part, and the hive mind would obviously be limited so that it does not recieve such benefits. Hiveminds are a somewhat tricky matter that I'm still working on. Thanks anyway for pointing it out. - TG Cid 19:49, October 19, 2009 (UTC)
At some point, on the WotC boards (and perhaps in something "official"), it was suggested that a single swarm only count as a single mind/ally. Perhaps that mechanic can be worked in? --Be well 00:00, October 20, 2009 (UTC)
That sounds appropriate. So the hivemaster counts as one, the vermin companion (which I'm going to actually put in detail soon) could count, and the swarms count as one. Thanks. - TG Cid 11:09, October 20, 2009 (UTC)

Another possible issue with Hive Mind is that there's no provision against using it on hostile vermin, nor on the number of times the ability can be used. So, the Verminfriend feat and even the capstone ability are overshadowed by this ability, as he can just spend a standard action (I assume, as no definition is given) and have total control over all vermin around him. So there should either be some kind of save, or (and I like this idea better) it should take a decent amount of time to do. Something like 10 minutes or so, so it's never going to be used in combat. --Neofenrir 03:52, October 25, 2009 (UTC)

According to the BoVD's rules, all the hivemind creatures have to be of the same species, a rule that doesn't seem very applicable here given that the hivemaster and her vermin are different species anyway. Other than that (and the fact that they have to be within a certain distance of each other), there are no written rules to govern hostilities between them. I'm assuming that since the hivemaster lacks a way to definitively summon a swarm that exists as its own entity (her swarm ability disperses in the same round), then the only real way for him to garner any power with it is to draw other vermin to your side. The hivemaster also lacks any method to do this, as Verminfriend and Lord of the Flies only prevent the vermin from attacking and do not transfer allegiance.
My best guess is that the Hivemind rules were made under the assumption that all of the vermin would be hostile against the players and, by association, allied with themselves. The original Vermin Lord could cast spells (i.e., summon swarm) and therfore could create his own hivemind. Since the the hivemaster cannot do this, I was thinking that perhaps instead of her swarms only counting as one individual, they would count as a number that corresponds with her level (perhaps 50 per level, as the biggest power jumps as far as a hivemind are concerned seem to be 500 and 1000). Outside vermin would then not count. - TG Cid 12:16, October 25, 2009 (UTC)

Balance Point[edit]

I don't think the Hivemaster meets the criteria for a Wizard balance point. I haven't seen any of the Hivemaster feats that the class is supposed to get (do those exist yet?) but they'd have to be some pretty damn good feats to get it up to Wizard-level power. The only possible method (thus far) of getting abilities to rival the Wizard is Hivemind, but you need a crap-ton of vermin and DM fiat for that, so that can't really be counted. This isn't a complaint or anything — I like the class, I just think it's closer to a Rogue than a Wizard. --Neofenrir 08:20, October 21, 2009 (UTC)

I'm somewhat in agreement with you, but the feats are what were supposed to push it to that level. The feats that I have made so far can be found here, and the complete list (so far at least, as more may come) is in here. - TG Cid 18:36, October 21, 2009 (UTC)

Swollen Swarm[edit]

I think the "does not take damage" line should be moved to the 1st level Swarm ability. Even though it only affects a 5-foot square, as written, if the hivemaster uses Swarm against a Medium or smaller enemy grappling him (or against small creatures otherwise attacking him in his square), until 8th level he takes damage and is subject to the nausea effect, which doesn't make any sense to me. --Neofenrir 11:34, October 25, 2009 (UTC)

Good point. Done. - TG Cid 11:40, October 25, 2009 (UTC)

Wonderings[edit]

Okay, I was reading this through, and a few questions came to mind, and I was hoping that you could clarify them:

  • Vermin Companion: I'm confused by the line Instead, the vermin companion gains size as it gains Hit Dice, advancing to the next level of monstrous vermin. Does that mean that they gain a size per HD? Do they improve their strength when they increase in size? Is it one size per 3 HD?
  • Aspect of the Vermin: After you gain this class feature, can you go ahead and make all of your future feats be Hivemaster feats? Or is it only one feat per time that class feature is gained?
  • Spew Vermin: Is this a standard action?
  • Swollen Swarm: Can I still use spew vermin if I do this? If I can, and pick a 10 foot square my breath weapon already covers, do I deal damage twice to that place?
  • Hive Mind: Why follow the BoVD rules for hiveminds? Why not custom make some more player friendly rules?
  • Appendage Control: So, if you had two claw attacks, you now have three claw attacks? What if you had four claw attacks? Do you get six claw attacks? What if you had a Proboscis and a Bite? Would those count as a pair?
  • Super Swarm: Can I use my swarm as a standard action, a move action, and a swift action, and hit three 20 foot squares, all at the same time? What about the same 20-foot square three different times?

I have a few other questions, but they deal with the feats, and should be posted on their talk pages. --Mock Turtle 14:57, February 14, 2010 (UTC)

Okay, one by one:
  • Vermin Companion: The discrepancy between normal Strength gain and gains with size has been rectified; the Vermin companion only gains Strength from its size increases. The Dexterity score goes up normally, but is essentially counteracted by the decreased Dexterity that comes with size increases. This doesn't do too much, except keep the vemrin companion's Dexterity relatively stable and higher if you choose to keep it in its smaller form.
  • Aspect of the Vermin: Sure, you could probably take additional feats with your regular feats; you just can't take other feats with the class feature (like fighter bonus feats, basically).
  • Spew Vermin: Is a standard action, and counts as the use of your swarm attack (see Super Swarm below).
  • Hive Mind: I used the BoVD rules because there honestly wasn't much to go on that I could find. But now that you bring it up, a revision could be called for. I haven't changed anything about yet, so I'm open to suggestions.
  • Appendage Control: This was based off of the Rapidstrike feat from the Draconomicon (I would have cited it more directly, but I don't believe it applies to vermin). It's basically encouraging paired attacks, since it only applies to identical pairs (i.e. two pincers or two two claws, which I have added into the description for clarification), but I figured it was more or less offset by the fact that most of the individual attacks (gore, proboscis, etc.) carried additional effects or were at least stronger. And yes, if you originally have four you end up with six. You essentially rape people with natural weapons.
  • Super Swarm: I forgot to add that you are limited to one swarm attack per round. The inclusion of the decreased action required to use the swarm was supposed to encourage people to use their plethora of natural weapons instead of purely relying on the swarm for combat.
I think that covers about everything here. I'll get to the feats pages separately. Thank you for the feedback, and post any suggestions you may have concerning improvements to the hivemind. - TG Cid 16:52, February 14, 2010 (UTC)
Well, with Vermin Companion, I was really wondering when exactly the vermin grew in size. Course, you also still likely want to explicitly state all the stat changes that occur with the vermin. Aspect of the Vermin, Spew Vermin, and Super Swarm all looks pretty good, but you should move the The hivemaster is limited to one swarm attack per round line up to the Swarm ability description, and add on a part like: even as she gains other ways to use the ability, later on.
Appendage Control is pretty weird, but, I guess it works out fine. Course, about Hivemind, you could use something like the Formian Hive Mind ability as a starting point, and add on stuff that you think should be on there, like, everything in the hivemind gains a +1 insight bonus on attack and damage versus any target that another member of the hivemind has already attacked, and the swarm attack counts as an attack from the bugs. --Mock Turtle 06:54, February 15, 2010 (UTC)
Clarified Monstrosity and made some changes to the Vermin Companion, which now has the same Con as the hivemaster since Con doesn't go up with size. Everything else is basically determined by HD using the monster entries for each size of monstrous vermin. I pretty much did away with the animal companion thing. A different table might come in later, but will probably take some time. I'll work on a new Hivemind as well. - TG Cid 22:10, February 15, 2010 (UTC)

My only suggestion[edit]

I really like this class, but it seems the natural armor bonus gets really high and its stackable. maybe nerf it to or 1/5 class level for +5 at level 20 instead of +10. --NameViolation 17:22, February 14, 2010 (UTC)

What if the hivemaster couldn't wear armor without losing the natural armor bonus? I think that's what was originally instended, and it would cut down on the ability for AC modifiers to stack. - TG Cid 18:14, February 14, 2010 (UTC)
That's not really that big of a deal, as you already discourage armor at level 6, and before that, the bonus is too small to worry about. --Mock Turtle 06:54, February 15, 2010 (UTC)

Quick Question?[edit]

Does the Swarm attack have a limit on usage? Is it a move action, swift action, or full round action? Shouldn't jump be a class skill? 75.107.48.232 22:48, February 16, 2010 (UTC)

Swarm is usuable once per round, but other than that it is essentially limitless. It's a standard action at level 1 (didn't actually have that in and has thus been rectified), which improves to move-equivalent at level 8 and swift at level 16 for fun with natural attacks. And yes, Jump should be a class skill (it has been added). - TG Cid 23:00, February 16, 2010 (UTC)
Thanks man. I love the class. The only problem seems to be the short skill list but I feel as though that is intentional. 75.107.48.232 23:18, February 16, 2010 (UTC)

One more question. Is swarm a ranged attack? Does it have a save DC? Does it just auto hit?75.107.48.232 03:02, February 17, 2010 (UTC)

Yeah, it's an auto-hit. It attacks the whole square just like a swarm creature would, and there's no save except against the distraction effect that comes later in Plague. Part of being wizard-level. As for the short skill list, I never really gave it much thought. Unless the class is based on skills, I figure the player can make the skills whatever he wants so long as the DM lets it go. - TG Cid 03:38, February 17, 2010 (UTC)

Aspect of the Fly[edit]

I've been an entomologist for a couple years now and I've always wanted a D&D class that would incorporate my profession. I truly enjoy this class for that reason. I have a question though, would you mind making an aspect of the fly feat or if I made one could you tell me where to put it to get some second opinions? It seems that it should go without saying for this feat to be in there and it seems rather lacking without it.

I could see it truly using the fly's ability to see anything coming from a mile away. There is a video of a fly flying near something then getting away from it as fast as it can before the thing explodes a quarter of a second later. Perhaps an insight bonus to AC or something of that ilk? Also a vomit cannon would go without saying.--BestFriendSkull 74.15.47.241 05:23, 12 June 2012 (UTC)

Admittedly, my understanding of etymology is pretty rudimentary; what I have I mostly got from Wikipedia, so I just went with what I thought sounded cool from a D&D mechanics perspective. If you would like to make a feat, by all means go for it; I'm not sure I'm knowledgeable enough about flies to make one or else I would have tried to do so. I would caution you, however, from making something too mechanically overlapping with the currently existing feats; that is a problem I often encountered. - TG Cid 03:46, 13 June 2012 (UTC)
I'll post the feat up here once I'm done with it, I've looked through all the other feats and will try to keep them in mind as I do so. My issue is that I don't have much knowledge of what is and is not balanced so I'll need a 2nd opinion on it.BestFriendSkull50.101.40.51 22:22, 13 June 2012 (UTC)
Sure thing. Given that this is a Very High balance-level class, there is quite a bit of leeway in terms of what constitutes balance. Regarding your previous propositions, I would suggest that an insight bonus to Armor Class and such be given early. The vomiting almost wholly depends on the circumstances of its use, so I can't really comment on that without more information. - TG Cid 02:03, 14 June 2012 (UTC)

conversion[edit]

I was wondering if i could have permission to convert this to pathfinder. —Preceding unsigned comment added by 50.102.254.78 (talkcontribs) at

As long as you don't actually make any edits to the original page, go nuts. Also, please sign your posts in the future (you can do that by putting four tildes ("~") at the end. - TG Cid 20:50, 25 August 2012 (UTC)
Thank you50.102.254.78 00:30, 26 August 2012 (UTC)

Size changes[edit]

I noticed that there are various Hivemaster feats that grant changes in size, but the wording of those changes varies significantly, and there are some cases where the description is incomplete or confusing. I was hoping I could get some clarifications.

- In Aspect of the Centipede, does the effective size increase include a reduction in your attack bonus, AC, and Hide rolls? Does it include the Ability Score changes associated with the given size change? If it doesn't include any of the things mentioned above, is it really just an increase in carrying capacity, special attack bonus, and wieldable weapon/claw size?
- In Aspect of the Dragonfly it just says "you are considered one size category larger". What effects does this have?
- In Aspect of the Titan Beetle, is the double size increase granted at level 15 just an improvement on the level 7 ability, or is it a permanent size increase that stacks with that ability?
- For Aspect of the Locust and Aspect of the Titan Beetle (and possibly Aspect of the Dragonfly), it seems odd that the size increases wouldn't come with ability changes, especially in the cases where the size increases are permanent and non-optional. Including those changes would fit with the Vermin Companion's improvements (and probably with the realities of muscle mass in general), since the companion does get ability changes as it increases in size, and it would make the size increases more worthwhile as actual benefits. Plus it would serve as at least some compensation for the permanent inability to fit through standard doors.

Thoughts?