Talk:Heal - Advanced Medical (3.5e Skill)

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Ratings[edit]

RatedFavor.png Catgirldreamer3100 favors this article and rated it 4 of 4!
Well balanced; and usable in play. I like it.

like the idea alot but could it be expanded even more? like maybe you could have uses to treat things like, different bad status effects like blind, nausea, deafened, even cure magical effects on players like curses, petrifaction etc Balmz (talk) 16:03, 20 September 2018 (MDT)


Ill agree in part; the advanced medical usage for treating of blindness, deafness, nausea, even non-magical caused paralysis, and the like, is a good idea. Also, the usage of it for treatment of non-magical induced or producing fear-affects is another option (i.e. the healer gives the subject a calming herbal treatment) though still subject to a normal DC skill check.


In the case of curses, petrification, and such, since most are caused by magic, spell-like effects, and the like, the usage of counter-magic is appropriate. Can you imagine a healer, having been asked to 'cure petrification' of a friend or ally; and then "Uh...how do I do this?"