Talk:Grimoire Paladin (3.5e Alternate Class Feature)
From Dungeons and Dragons Wiki
Ratings[edit]
Aarnott likes this article and rated it 3 of 4. | |
---|---|
As much as this actually "fixes" a paladin, its a little boring. I suppose it doesn't make paladins much less boring than they already were, but considering their tankyness is being removed for the most part (divine grace), I would have liked to have seen something more interesting than moar damages. |
- Don't know if the two have anything to do with each other :-3
- (Why should less tankiness--or rather, the removal of something RNG-breaking, automatically give something far stronger than more damage? Or rather, that's the purpose of the grimoire variants of "normal" classes--to give newbies something boring and easy to play, since there are a lot of people who can't do complex things.) --Ghostwheel (talk) 23:28, 2 May 2014 (UTC)
Havvy favors this article and rated it 4 of 4! | |
---|---|
Smite that doesn't suck, but isn't extremely overpowered. Plus the fact you can get your smite back at the end means you aren't stuck with only daily powers as a melee-focused class. |