Talk:Gaban's Scorching Embers (3.5e Spell)
To me, the damage from the residual effect is quite too high. In actuality, it easily surpasses the main damage from the spell, as it is uncapped. I might be tempted to reduce it to a simple caltrop effect (1 point of damage) or maximum 1d4, which is quite decent, I believe. After all, let's not forget that it is already a rather powerful first level damaging spell. -HarrowedMind (talk) 23:27, 30 October 2012 (UTC)
My group uses this spell in our campaign a lot (albeit with a slightly different name), but we have made some adjustments that we feel make it more balanced. This is the text for it as it functions in our campaign following our modifications (everything else is unchanged, save for the material component):
This spell conjures a large, blazing sphere of embers. Any creature in the spell's area takes 1d4 points of fire damage per caster level (maximum 5d4) from the intense heat it generates unless they succeed on a Reflex save for half damage The sphere bursts at the end of the caster's turn, scattering embers in a 10' radius before burning out in 1d8+2 rounds.
Each time a creature moves into an area covered by the embers, it takes 1 point of fire damage. If a creature spends its entire turn within the area, it must make a Reflex save or take an additional 1d4 points of dire damage.
Material component: A 1"-diameter, 1/4"-thick disc of fire-hardened apple, maple or walnut wood carved with the appropriate sigils.
I'm interested in knowing what people think about this. Feel free to ignore the part about the material component; in our campaign, all spells of 3rd-level and lower need material components until the caster's CL is at least 10. - Joker (talk) 11:41, 2 March 2018 (MST)