Talk:Bio-Consume (3.5e Maneuver)

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Negative level removal?[edit]

I just came up with the idea to allow this maneuver to remove negative levels from you if you have full (or no) bio-energy charges (or gain more bio-energy than you can hold) and have one or more negative levels, instead of gaining temporary hit points. If you remove all your negative levels in this way, excess bio-energy charges get converted to temporary hit points. However, this maneuver's already a lot more complicated (at least in writing) than I wanted it to be (well, actually, it's simple in theory, it just has the potential to require quite a bit of math), so I'd like some advice on whether or not I should include that perk. --Luigifan18 (talk) 01:22, 5 December 2012 (UTC)

I'm, like, 5 years late to the party on this one, but go for it. -SecondDeath777 14:57, 4 September 2017


This is very wordy and Wall of Text-y. Here is a slimmed down idea:

“As part of this maneuver, make a single melee attack. This attack does no damage if it connects; instead, your target takes 1d4 bio-energy damage, and you recover an equal number of expended bio-energy charges.

Bio-energy damage (Bdmg) causes a target to lose an amount of bio-energy charges as if they had been expended. Creatures without a Bio-energy pool are treated as having a Bio-energy pool of zero.

If the Bdmg the target takes would reduce its bio-energy charges to a negative number, its bio-energy charges are reduced to zero and it gains Negative levels equal to the remaining Bdmg. Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your initiator level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from bio-consume don’t last long enough to do so.

Negative levels caused by bio-consume are not caused by negative energy and thus immunity to negative energy does not protect against them and undead do not receive temporary hit points from them.

If you regain more bio-energy charges than your maximum capacity, you gain five temporary hit points for each charge over your maximum. You cannot regain charges lost to bio-energy drain this way and drained charges are treated as a reduction of your maximum bio-energy pool capacity.”

There is no need to remind people of the effects of negative levels. A link would do fine. Grog toad (talk) 22:03, 10 January 2020 (UTC)