Talk:Bender of Fire (3.5e Class)

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Ratings[edit]

RatedFavor.png Zhenra-Khal favors this article and rated it 4 of 4!
Who doesn't like fire? In all seriousness, amazing class. Most certainly worth using.

Heatvision

i must protest a class that allows a level 1 character to gain blindsense 500' +200' per class level, meaning lvl 1 character has 700' blindsense out the door. by epic levels, he'd sense out 4500'. that's not only silly, it's stupid. Traditional blindsenses and blinsights commonly go out to 5, 10, 15, 30 feet, and then continue in intervals of 30'. to give 500' for one class level is ridiculously overpowered.--Azerinth 17:56, March 26, 2010 (UTC)

much better, :)--Azerinth 17:03, March 30, 2010 (UTC)


Maybe take a look at this for a pretty solid example for heat-based sight. http://dnd-wiki.org/wiki/Thermal_Prescience_(3.5e_Invocation) Gr7mm Bobb (talk) 15:40, 12 August 2014 (UTC)

Feedback, Suggestions and Questions[edit]

Feedback

Me likes the Fire Whip bend.

Suggestions

Two whips that take the same amount of focus (swift action) to maintain. Weapon enhancement bends that can be added to whips and normal weapons for example, Flaming, Flaming Burst and maybe Brilliant Energy and Keen, Brilliant Energy would have to be a Major bend.

Questions

Ummm... actually I have no questions.--Stryker-Fyre 11:02, April 4, 2010 (UTC)


Cleaning, Suggestions

might I suggest a wording change for the fire whip? Maybe say that they cannot be disarmed instead of dropped? I would expect that it behaves similar to a soulknive's mind blade, only made of fire and subject to common sense (like not being about to climb with it, because it is made of FIRE).

also recommend that the lightning redirect be labeled as an immediate action that can allow for multiple uses in a round, however I would think that at lower levels (or with a failed opposed check) that would provoke an AoO. It took a large amount of focus to pull this maneuver off.Gr7mm Bobb (talk) 15:36, 12 August 2014 (UTC)

Doesn't cannot be dropped imply cannot be disarmed?
How is an immediate action that can allow for multiple uses in a round supposed to work? --Foxwarrior (talk) 03:51, 13 August 2014 (UTC)

Frostburn[edit]

Frost damage doesn't seem to be one they can deal from show canon and is already pretty strongly associated with water. So, assuming you were the ip who added that Foxwarrior, why add it? - Tarkisflux Talk 22:34, 25 September 2011 (UTC)

I wasn't, so I am also perplexed. --Foxwarrior 00:05, 26 September 2011 (UTC)

Smokebending[edit]

It would make sense that a Firebender could create and manipulate smoke, perhaps giving them a bend similar to the Waterbender's Fog bend, as well as possibly choking people.

Here are my suggested additions.

  • Choke: You can fill the lungs of a target within Close range with smoke, attempting to suffocate them. They are allowed a Fortitude trap save to resist, but take 1d6 nonlethal damage (+1d6 per three bending levels) each round; Those knocked unconscious by the effect begin to suffocate. The target is allowed a new Fortitude save (Not trap save) each round to cough up the smoke and end the effect, though they are sickened for one round after doing so.
  • Smokeburst: You can use your fiery talents to create a cloud of thick smoke. You can create one contiguous 5ft cube of smoke per bending level. The smoke obscures vision as per Obscuring Mist, except that fire has no effect on it.

Anyway. Just a thought. --Zhenra-Khal (talk) 21:38, 5 October 2017 (MDT)