Talk:Average Initiative (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Not sure if a good idea...[edit]

In the one corner, the Formidable Four, slayers of Gods and dragons alike, quashers of political strife, and general badasses with lots of conquests and epic loots to their name. In the other, a thousand angry commoners armed at best with crutches and potato peelers.

Enjoy being flat-footed.

All silliness aside, I don't think many people would readily choose a feat that could hurt them just as much as help them, even if the game is at a Moderate balance level. This is almost more like a trait. --Sulacu (talk) 04:45, 15 September 2014 (UTC)

Lol, well, it is a choice. If your initiative is abysmal, this feat becomes worth it, as you can beat some you normally would have no chance against. You probably would roll as normal against Dex 10 the Dragon, but choose to go average when fighting the Agile Ninja clan with Tanktank the Unreactive. -- Eiji-kun (talk) 13:02, 15 September 2014 (UTC)
How about "your initiative is higher than half your enemies, round up with the case of an odd number of enemies. If it is a single enemy, you have to roll initiative normally." Well you can word it a bit better, but the idea is that if you are fighting the formidable four with your peasant army, you can expect to go after two members of the formidable four. --Aarnott (talk) 20:51, 15 September 2014 (UTC)
Isn't that what I already have? Well, the only difference being that you need at least two opponents for it to function? -- Eiji-kun (talk) 23:26, 15 September 2014 (UTC)
From now on, the two highest people in the initiative order are always going to be considered my sworn and mortal enemies. Which I'll take care of after I finish this fight. And then maybe I won't. --Ghostwheel (talk) 00:01, 16 September 2014 (UTC)
? -- Eiji-kun (talk) 00:04, 16 September 2014 (UTC)
Assume that you can declare whoever you like to be your enemies (or your allies). Ergo, this will always make you have the second-highest spot in the initiative order. --Ghostwheel (talk) 00:23, 16 September 2014 (UTC)
Ah, that's not quite how it's supposed to work. Actually my wording is wrong too, so I suppose the confusion is my fault. I suppose I don't actually mean two opponents to function but rather "two others" to function, so actually it can totally be your allies. So you and one ally vs 1 boss works. The point is to have a set of at least 3 initiative rolls so you can conceivably appear in the middle.
This also means the feat is greatest effectiveness if you are a no Dex tank in a party of Dex heavy rogues, since the overall initiative average will go up (and subsequently yours), possibly putting yourself above your enemies.
A moment while I determine how to word this. -- Eiji-kun (talk) 00:39, 16 September 2014 (UTC)