Sun's Wrath (3.5e Maneuver)
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Desert Wind (Boost) | |
Level: | 3 |
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Prerequisite: | Need one Desert Wind maneuver |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Your hammer lights up with burning sunlight, reducing the skeleton to nothing more than dust.
You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks. Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures. Against undead, you deal 2 points of damage per level and the damage is divine damage. If the undead is vulnerable in any way to light, it must make a Fortitude save DC 13 + Wisdom modifier or be destroyed. This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
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