Sphinx (5e)/Lair Actions
From Dungeons and Dragons Wiki
Sphinx's Lair
[1] A sphinx lairs in an ancient temple, sepulcher, or vault.
Lair Actions
[1] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:
- Alter Time (seconds)
- Age or Rejuvenate Creature
- Lair Time Shift
- Plane Shift
Sources and Notes[edit]
- ↑ Monster Manual (5e) p.280 (summarized)