Spellstrike VI (3.5e Maneuver)
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Veiled Knight (Strike or Boost; See text) [See text] | |
Level: | 6 |
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Prerequisite: | Six Veiled Knight maneuvers, one of which must be Spellstrike V; Spellcraft 15 Ranks |
Initiation Action: | As spell/standard action, or swift action. |
Range: | As spell |
[[SRD:Aiming a Spell (Spell Descriptor)|]]: | As spell |
Duration: | As spell |
Saving Throw: | As spell |
When you learn this Maneuver, you choose a single 6th-level spell from any class list and add it to your spellbook.
This maneuver functions exactly like Spellstrike I, except that the Spellcraft DC is equal to 16 + your Initiator level, the maneuver Exhausts the initiator instead of fatigue, the duration of the exhaustion is 6 rounds, and the penalty to initiator level is -6 and lasts for 5 minutes.
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Facts about "Spellstrike VI (3.5e Maneuver)"
Article Balance | Very High + |
Author | Zhenra-Khal + |
Descriptor | See text + |
Discipline | Veiled Knight + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | Learn and cast a single 6th-level spell with a successful Spellcraft check. + |
Title | Spellstrike VI + |
Type | Strike or Boost; See text + |