Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Robustness (3.5e Feat) + (You have some spare hp in reserve in case of emergencies.)
- Child of the Heavens (3.5e Feat) + (You have some special connection to the forces of Good, whether you wish it or not.)
- Unnatural Aura (3.5e Feat) + (You have something unnatural about you which cause animals to dislike your presence.)
- Dramatic Performance (3.5e Feat) + (You have special effects.)
- Smell Evil (3.5e Feat) + (You have special receptors in your nasal cavities which allow you to perceive the stench of evil.)
- Smell Magic (3.5e Feat) + (You have special receptors in your nasal cavities which allow you to perceive the odour of magic.)
- Bond of the Mosquito (3.5e Feat) + (You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same.)
- Favorite Landscape (3.5e Feat) + (You have spent time to learn how survive in a specific landscape...which become favorite to you.)
- Perfected Dodge (3.5e Feat) + (You have spent time to perfectly learn how dodge attacks by an intense body training.)
- Split Weapon Soul (3.5e Feat) + (You have split your weapon soul in two, to better serve your fighting style.)
- Bond of the Aphid (3.5e Feat) + (You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship.)
- Stolen Powers (3.5e Feat) + (You have stolen your powers from the Gods, and do not need to heed their commands.)
- Mystical Taboo (3.5e Flaw) + (You have strange spellcasting traditions with strange and unusual restrictions on which spell you can or cannot cast and some restrictions on how you can act.)
- Grip of Steel (3.5e Feat) + (You have strong cyborg arms.)
- Underdark Scout (3.5e Feat) + (You have stronger than normal darkvision and are able to navigate the underdark more easily.)
- Sage (5e) + (You have studied lore.)
- Scholar of the Old Lore (3.5e Feat) + (You have studied the Old Lore and learned a lot about ancient history. Additionally you can channel a surge of knowledge, altough it is taxing for your body.)
- Masterful Study + (You have studied your opponent's for so long that it has started to become second nature to you.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Breaking Strikes (3.5e Feat) + (You have superior training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Nerve Strikes (3.5e Feat) + (You have superior training in nerve strike techniques.)
- Sworn Protector (3.5e Trait) + (You have sworn an oath to protect an individual for life, becoming their guardian in the process.)
- Aspect of the Locust (3.5e Feat) + (You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance.)
- Aspect of the Acherontia Atropos (3.5e Feat) + (You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them.)
- Poppet Master (3.5e Feat) + (You have taken your knowledge of tranferring harm from dolls to people, and reversed the technique.)
- Tactile Telekinesis (3.5e Feat) + (You have telekinesis on your fingertips.)
- Mad Cough (3.5e Flaw) + (You have terrible coughing fits which can incapacitate you.)