Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Arcane Champion (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Improved Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Donkey Bite (3.5e Feat) + (You have learned to bite with your powerful equine mouth.)
- Stilled Charge (3.5e Feat) + (You have learned to charge an opponent from a stand still.)
- Channeled Eldritch Blast (3.5e Feat) + (You have learned to charge your Eldritch Blast to greater effect.)
- Versatile Combatant (4e Feat) + (You have learned to combine attacks with the favoured weapons of the drow.)
- Shadow Pact (3.5e Feat) + (You have learned to combine your two dark and insidious methods of power into a whole.)
- Psionic Brute (3.5e Feat) + (You have learned to control your anger, harnessing the psychic potential of your rage, and manipulating the flow of adrenaline in your body, at your choosing.)
- Root Climber (3.5e Feat) + (You have learned to do more with your roots.)
- Divine Stalker (3.5e Feat) + (You have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent.)
- Bloodcloud Prodigy (3.5e Feat) + (You have learned to mesh the twin paths of the Bloodcloud.)
- Publication:Grim-N-Gritty/Appendix 4/Dodge, Grim-N-Gritty (3.5e Feat) + (You have learned to protect yourself from glancing blows.)
- Shield Push (3.5e Feat) + (You have learned to push your opponent away frow you when making a shield bash.)
- Leopard's Intent (3.5e Feat) + (You have learned to see through your opponent’s defense, and your strike become as precise and efficient as those of the leopard.)
- Spellthief (3.5e Feat) + (You have learned to steal the very spells that mages cast.)
- Tormentor Of Souls (3.5e Feat) + (You have learned to store copies of souls in trinkets, and how to stab voodoo dolls. Time to combine the two.)
- Bringer of Agony (3.5e Feat) + (You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Scimitar Mastery (4e Feat) + (You have learned to use the scimitar and double scimitar more effectively.)
- Practiced Power (3.5e Feat) + (You have learnt how to use your powers to their fullest potential.)
- Lingering Magic (3.5e Feat) + (You have learnt to prolong your powers.)
- Malfunctioning Limbs (3.5e Flaw) + (You have limbs which can malfunction when you are heavily damaged or take a serious hit.)
- Magical Scholar of Sorcery (3.5e Feat) + (You have limited ability to 'prepare' spells.)
- Dabbling Warlock (3.5e Feat) + (You have limited use of a single least or lesser invocation.)