Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Publication:Unearthed Arcana/Accurate Jaunt (Feat) + (You have an instinctive sense of interplanar travel.)
- Publication:Unearthed Arcana/Eyes to the Sky (Feat) + (You have an instinctive sense of when someone is magically watching you.)
- Scientific Curiosity (3.5e Flaw) + (You have an intensely deep curiosity that demand you stop and look at things in details.)
- Publication:Grim-N-Gritty/Appendix 4/Combat Sense (3.5e Feat) + (You have an intuitive feel for the actions an opponent will take in combat.)
- Imaginary Friend (3.5e Trait) + (You have an invisible ally that only you may see.)
- Ionic Spark (3.5e Feat) + (You have an ionic charge that can run through your natural and held weapons.)
- Old Wound (3.5e Flaw) + (You have an old wound, be careful not to aggravate it.)
- Angel Bells (3.5e Soulmeld) + (You have angelic wings and bells.)
- Hexing Fury (3.5e Alternate Class Feature) + (You have anger issues, which sometime interfere with your ability to cast spells but grant you additional combat might.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Self-Perfection (3.5e Maneuver) + (You have augmented your body to breach beyond human limits and achieve anything!)
- Bad Breath (3.5e Trait) + (You have bad breath. It is bad for speaking, and an insulting weapon.)
- Burn Scars (3.5e Flaw) + (You have bad burn scars, which ache and have a bad habit of getting infected. Even through the years, they never seemed to have fully healed.)
- Publication:Grim-N-Gritty/Appendix 4/Basic Breaking Strikes (3.5e Feat) + (You have basic training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Flanking Master (3.5e Feat) + (You have become adept at Flanking your opponents, which grants you a myriad of benefits.)
- Sidestep (3.5e Feat) + (You have become so reactive you may now take a 5 foot step every time you dodge an attack.)
- Witchlight Hand (background) (5e) + (You have been a part of the [[Witchlight Carnival (5e)|Witchlight Carnival]])
- Poisoned Blood (3.5e Flaw) + (You have been afflicted with a terrible poison, which damaged your own resistance to poison and is slowly killing you.)
- Zombie-Bitten (3.5e Trait) + (You have been bitten by a zombie, resulting in a partial transformation.)
- God's Grace (3.5e Feat) + (You have been blessed by the gods and you can easily show for it.)
- Addled Mind (3.5e Flaw) + (You have been dominated for quite some time, resulting in a reduced sense of self and a weakened identity. You often dissociate for large periods of time and do not take care of yourself as much as you should, as you are insensitive to your own needs.)
- Wings of Compassion (3.5e Feat) + (You have been graced with the ability to fly.)
- Mental Conditioning (3.5e Flaw) + (You have been heavily mentally conditioned, to the point you follow a set of rules and obey to a command word.)
- Host Zonder Core (3.5e Feat) + (You have been infected, willingly or not, by a small Zonder Core. As it starts to take over your body, you start to gain powers associated with the Zonder.)
- Infusion of Elemental Essence (3.5e Feat) + (You have been infused with the power of one of the elemental planes, granting you an affinity for that element and a small degree of magical power.)