Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Sharp Teeth (3.5e Feat) + (You gain a [[Bite]] attack.)
- Cunning Deceiver (3.5e Feat) + (You gain a bonus on Bluff, Disguise and Forgery checks, and may use your Intelligence instead of Charisma when using them.)
- Hex Focus (3.5e Feat) + (You gain a bonus on DC and caster level for your curses, they are also more difficult to remove.)
- Great Fortitude, Variant (3.5e Feat) + (You gain a bonus on Fortitude checks, climb and swim check as well as the ability to partially ignore constitution penalty. You are also able to perform strenuous activities without tiring much easier.)
- Dark Crafting (3.5e Invocation) + (You gain a bonus on all craft checks and may craft much faster.)
- Legendary Wrestler-CE (3.5e Feat) + (You gain a bonus on all grapple checks equal to 1/2 your HD. You can also grapple a creature of any size.)
- Combat Engineer (3.5e Feat) + (You gain a bonus on craft, disable device and knowledge (engineering) checks. You also are adept at repairing your own gear and improving the armor you are wearing.)
- Witch of the Wild (3.5e Feat) + (You gain a bonus on knowledge (nature) and survival and always count those skills as class skills. Additionally you gain wild empathy as well as some animal-affecting spells.)
- Forbidden Knowledge (3.5e Feat) + (You gain a bonus on knowledge checks and spellcraft checks when dealing with forbidden subjects. You can take wisdom burn to gain a bonus on any knowledge check.)
- Conspiracy Hound (3.5e Feat) + (You gain a bonus on many investigative skills and additional skill points to spend on them.)
- Treasure Hunter (3.5e Feat) + (You gain a bonus on many skill checks related to treasure hunting and can identify a magic item once per day.)
- Lightning Reflexes, Variant (3.5e Feat) + (You gain a bonus on reflex save and tumble checks, the ability to reroll low reflex save and allow evasion to work when armored or encumbered.)
- Focused Rider (3.5e Feat) + (You gain a bonus on ride checks, and may grant your animal focus class feature to any creatures you ride.)
- Born Knight (3.5e Feat) + (You gain a bonus on several knightly skills and some armor proficiency.)
- Iron Will, Variant (3.5e Feat) + (You gain a bonus on will save, autohypnosis and concentration check as well as the ability to ignore penalties for 1 round.)
- Bonus Spell Slot (3.5e Feat) + (You gain a bonus spell slot at the highest level you can cast.)
- Ell's Great Effort (3.5e Spell) + (You gain a bonus to a future roll.)
- Competent Patrolman (3.5e Feat) + (You gain a bonus to listen and survival checks.)
- No Trace (3.5e Feat) + (You gain a bonus to speed, and become difficult to track down.)
- Librarian (3.5e Feat) + (You gain a bonus to various library-related skills.)
- Ion Will (3.5e Feat) + (You gain a bonus to will save based on your highest electricity spell.)
- Born Tinkerer (3.5e Feat) + (You gain a bonus when using the [[SRD:Craft Skill|Craft]] (Technology), [[SRD:Disable Device Skill|Disable Device]] and [[SRD:Knowledge Skill|Knowledge]] (Engineering) skills.)
- Ecto Cooler Filling (3.5e Feat) + (You gain a breath weapon (and death throes) that sickens and nauseates.)
- Elemental Breath (3.5e Grim Alteration) + (You gain a breath weapon.)
- Acquire Skill (3.5e Feat) + (You gain a class skill.)
- Doppelganger Cohort (3.5e Feat) + (You gain a cohort who is the same levels as you, but half strength.)