Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Undead Skill (3.5e Feat) + (You gain Skill Focus in a Skill you had when alive.)
- Grace of the Goddess (3.5e Maneuver) + (You gain Weapon Finesse, or additional benefits if you already possess the feat.)
- SRD5:Beguiling Influence + (You gain [[SRD5:Proficiency|proficiency]] in the [[SRD5:Deception|Deception]] and [[SRD5:Persuasion|Persuasion]] skills.)
- Primordial Ward (One) + (You gain [[SRD5:Resistance|resistance]] to [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], and [[SRD5:Thunder|thunder]] damage. You can trade for [[SRD5:Immune|immunity]] to one type for 1 round.)
- Primordial Ward (5e) + (You gain [[SRD5:Resistance|resistance]] to [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], and [[SRD5:Thunder|thunder]] damage. You can trade for [[SRD5:Immune|immunity]] to one type for 1 round.<br /><br />)
- Sorcery Incarnate (One) + (You gain [[SRD5:Sorcery Point|sorcery point]]s; the ability to use two [[SRD5:Metamagic|metamagic]] options per spell and [[SRD5:Advantage|advantage]] on spell [[Attack Roll (One)|attack roll]]s.)
- Lucent Heavy Fortification (3.5e Grim Alteration) + (You gain [[SRD:Fortification|heavy fortification]].)
- Lucent Moderate Fortification (3.5e Grim Alteration) + (You gain [[SRD:Fortification|moderate fortification]].)
- Biotic Regrowth (3.5e Maneuver) + (You gain [[SRD:Regeneration|regeneration]] equal to your initiator level.)
- Acquire Telepathy (3.5e Feat) + (You gain [[SRD:Telepathy|Telepathy]] with a ranged based on your strongest telepathy power.)
- Finesse Focus (3.5e Trait) + (You gain [[SRD:Weapon Finesse|Weapon Finesse]], but lose proficiency in non-finesse melee weapons.)
- A Shard of Eternity (3.5e Feat) + (You gain a +1 Inherent Bonus to all ability scores.)
- Greater Weapon Dedication (3.5e Feat) + (You gain a +1 bonus on attack and damage roll with every weapon chosen through Weapon Dedication.)
- Elemental School Student (3.5e Feat) + (You gain a +1 bonus on caster level and Spell DC with an esoteric element rather than a school of magic, and gain the ability to specialize further with it.)
- Force Adept (3.5e Feat) + (You gain a +1 bonus on caster level and DC of evocation [force] spells.)
- Self-Taught Focus (3.5e Feat) + (You gain a +1 bonus on caster level and DC for a small list of chosen spells.)
- Mental Oppression (3.5e Feat) + (You gain a +1 bonus on mind-affecting spells and spell-like abilities.)
- Greater Self-Taught Focus (3.5e Feat) + (You gain a +1 bonus on the DC of the spells chosen through Self-Taught Focus, and add two more spell to the list.)
- Golden Phalanx Defense (3.5e Maneuver) + (You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you.)
- Gnome Illusion Trick (3.5e Feat) + (You gain a +1 bonus to the DCs of your illusion spells and count as a gnome for the purpose of qualifying for some feats and prestige class.)
- Clever Duelist (3.5e Feat) + (You gain a +1 dodge bonus to AC and may use [[Int]] instead of [[Dex]] to qualify for feats.)
- Dodge, Sulacu Variant (3.5e Feat) + (You gain a +1 dodge bonus to [[SRD:Armor Class|Armor Class]] and [[SRD:Reflex|Reflex]] saves.)
- Reflexive Expertise (3.5e Feat) + (You gain a +1 dodge bonus when using combat expertise, and you may use combat expertise without the need of attacking.)
- Epic Hex (3.5e Feat) + (You gain a +2 bonus on DC of your hexes, and may use hexes with limited duration at-will.)
- Taelantian Nobility (3.5e Feat) + (You gain a +2 bonus on Knowledge (Nobility) as well as the ability to swim and breath under water.)
- Trade Secret (3.5e Feat) + (You gain a +2 bonus on a perform or profession check and may use your Intelligence instead of your Wisdom or Charisma on such check.)