Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Stealthy, Aarnott (3.5e Feat) + (You combine hide and move silently into a single skill.)
- Perceptive (3.5e Feat) + (You combine spot and listen to create a new skill called perception, freeing up skill points.)
- Mixed Stance (3.5e Feat) + (You combine two stances from different disciplines and use them as one.)
- Familiar Companion (3.5e Feat) + (You combine your familiar and animal companion.)
- Fell Artisan (3.5e Feat) + (You combine your knowledge of the Artificer's art with your dark magic.)
- Ascetic Performer (3.5e Feat) + (You combine your martial skills with your artistic prowess, balancing two apparent opposites.)
- Polearm Master Monk (3.5e Alternate Class Feature) + (You come from a tradition of monk which had less emphasis on unarmed combat, instead training it students in the way of the polearm.)
- Dig Your Own Grave (3.5e Spell) + (You command the opponent to dig their own grave, and they do so. If permitted to complete the task, they shall soon die.)
- Crowns (3.5e Suit) + (You command, and others obey.)
- Anti-Hero (3.5e Feat) + (You commit not-so-heroic actions, but are still a (relatively) good person.)
- Epic Perfected Dodge (3.5e Feat) + (You completely master the art of dodging attacks using your dexterity.)
- Total Mindwipe (3.5e Power) + (You completely wipe the memory of the target.)
- Cloistered Archivist (3.5e Alternate Class Feature) + (You concentrate even more on your studies than other archivists.)
- Power Overflow (3.5e Power) + (You concentrate incredible power within yourself, greatly increasing one or more of your ability scores.)
- Dark Guard (3.5e Soulmeld) + (You concentrate on your darker part to protect you.)
- Timeless Draw (3.5e Maneuver) + (You concentrate spiritual energy within your weapon.)
- Eternity of Torture (3.5e Spell) + (You condemn one foe to their own personal hell.)
- Condemning Smite (3.5e Spell) + (You condemn someone to be smote, and smote they shall be if you can hit them.)
- Bind Elemental (3.5e Spell) + (You condense elemental energy into a gem usable for crafting.)
- Arctic Wall (3.5e Maneuver) + (You conjure a ''wall of ice'' limited in size, as the spell.)
- Pact of the Blade (5e24) + (You conjure a <span id="pact weapon"> … You conjure a pact weapon (or form a bond with a [[Magic Weapon (5e24)|magic weapon]]). You can use your [[Charisma (5e24)|Charisma]] [[Ability Modifier (5e24)|modifier]] with the weapon, it can do [[Necrotic (5e24)|Necrotic]], [[Psychic (5e24)|Psychic]], or [[Radiant (5e24)|Radiant]] damage, and it acts as a [[Spellcasting Focus (5e24)|Spellcasting Focus]],as a [[Spellcasting Focus (5e24)|Spellcasting Focus]],)
- Extermination Beam (3.5e Spell) + (You conjure a beam which finishes off wounded target, lightly damaging others.)
- Bed of Thorns (3.5e Invocation) + (You conjure a bed of thorns, potentially underneath your foes.)
- Burning Sunlight Greatblade (3.5e Spell) + (You conjure a blade of pure sunlight.)
- Bone Chariot (3.5e Maneuver) + (You conjure a chariot made of bones and rush ahead, trampling your foes.)
- Acid Rain (3.5e Spell) + (You conjure a cloud of acidic precipitation that melts down whatever is caught inside.)