Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Mental Mender (3.5e Feat) + (You can cure illnesses of the mind.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (You can cure illnesses of the mind.)
- Weapon Cycler (3.5e Feat) + (You can cycle through your many weapons with great ease.)
- Greater Spring Attack (3.5e Feat) + (You can dash in and out of melee, safe from harm as you sting your foes.)
- Spear Slicer (3.5e Feat) + (You can deal slashing damage with spears, altering their critical threat.)
- Indigo Casting (3.5e Feat) + (You can declare that a target is subject to your Cloaked casting ability.)
- Reactive Parry (3.5e Feat) + (You can deflect attacks with attacks of opportunity.)
- Deflect Projectiles (3.5e Feat) + (You can deflect ranged attacks with ease, even reflecting back attacks from weaker opponents.)
- Parry Rays (3.5e Feat) + (You can deflect rays with your magic weapon or shield.)
- Bad Touch Style (3.5e Feat) + (You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack.)
- Spellsword (3.5e Feat) + (You can deliver spells through weapon attacks.)
- Wallcrasher (3.5e Feat) + (You can demolish walls in your way.)
- Definitive Disassembly (3.5e Feat) + (You can destroy a machine with a single, precise blow.)
- Boulder-Splitting Blow (3.5e Feat) + (You can destroy an boulder with a single blow.)
- Destroyer's Palm (3.5e Feat) + (You can destroy the body of defeated opponents, bypass regeneration and)
- Detect Voltage (3.5e Spell) + (You can detect the electrical networks around you.)
- Ki Sense (3.5e Invocation) + (You can detect the strength of life force in others especially when their ki is strong)
- Know Distance (3.5e Spell) + (You can determine the distance away something is.)
- Dream Devourer (3.5e Feat) + (You can devour the dreams of other creatures and you are baneful to dreamborn creatures.)
- Potent Memory (3.5e Feat) + (You can dig into memory better than any others.)
- Countermand (3.5e Power) + (You can disable or destroy a multitude of devices, traps, or locks.)
- Steal and Strike (4e Feat) + (You can disarm a foe with your [[4e Index (4e Other)#Rapier|rapier]] and then make a followup attack with your kukri)
- Brutal Disarm (3.5e Feat) + (You can disarm opponents by partially destroying their limbs.)
- Disguise in Plain Sight (3.5e Feat) + (You can disguise even when people are directly looking at you.)
- Traceur (3.5e Feat) + (You can do parkour, that what being a traceur mean.)
- Divine Rogue (3.5e Feat) + (You can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death!)