Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Improved Channeling (3.5e Feat) + (You can channel faster than others.)
- Soul Steal (3.5e Feat) + (You can channel negative energy to harm the living, and doing so heals you.)
- Sacred Healer (3.5e Feat) + (You can channel positive energy to increase the power of your healing spells.)
- Disciple of Tiamat (3.5e Feat) + (You can channel the breath weapon of Tiamat.)
- Life of the Runebearer (3.5e Feat) + (You can channel the magical power of all the magic runes inscribed on your body to suddenly recover part of life you have lost.)
- Focusing Staff (3.5e Feat) + (You can channel your weapon-like spells through your staff.)
- Slipstream Shot (3.5e Feat) + (You can charge a projectile or thrown weapon to ignore many types of impediments.)
- SRD:Psionic Charge + (You can charge in a crooked line.)
- Supercell Reactor (3.5e Feat) + (You can charge items with your electricity magic.)
- SRD:Psionic Weapon + (You can charge your [[SRD:Melee Weapon|melee weapon]] with additional damage potential.)
- SRD:Greater Psionic Shot + (You can charge your [[SRD:Ranged Attack|ranged attacks]] with additional damage potential.)
- SRD:Psionic Shot + (You can charge your [[SRD:Ranged Attack|ranged attacks]] with additional damage potential.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- SRD:Greater Psionic Fist + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Freezing Waters (3.5e Feat) + (You can chill your body to gain ''bear's endurance'' and gain frigid benefits.)
- Bat Companion (4e Class Feature Variant) + (You can choose a bat as your beast companion.)
- Beetle Companion (4e Class Feature Variant) + (You can choose a beetle as your beast companion.)
- Shark Companion (4e Class Feature Variant) + (You can choose a shark as your beast companion.)
- Wasp Companion (4e Class Feature Variant) + (You can choose a wasp as your beast companion.)
- Dualist Mage (3.5e Feat) + (You can combine different divine and arcane when going into a prestige class.)
- Mystic Arts Synthesis (3.5e Feat) + (You can combine your mystic powers to level the field with a variety of effects at the same time.)
- Communicator (3.5e Feat) + (You can communicate in short sentences with any creature of at least [[SRD:Intelligence|Int]] 3.)
- Technopath (3.5e Feat) + (You can communicate with machines due to cybernetic implants, always having the tools on hand, or mutant powers.)
- Innate Invisibility (3.5e Feat) + (You can conceal yourself from the world.)
- Overwhelming Blow (3.5e Feat) + (You can concentrate all of your power into one attack, dealing devastating damage to a single foe.)
- Swift Concentration (3.5e Feat) + (You can concentrate easily.)