Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- From a Shrine of an Ancient Nature (3.5e Feat) + (You become an ambassador of nature and earth.)
- Spots of the Desert Guardian (3.5e Soulmeld) + (You become as caring as a camelopardel<sup>Sa</sup> is.)
- Nasciphysic (3.5e Spell) + (You become aware of the general health and well being of the natural world around you.)
- Xeno Apotheosis (3.5e Feat) + (You become fully [[Xenotheric (3.5e Subtype)|xenotheric]].)
- Cold Demeanor (3.5e Feat) + (You become immune to fear and fatigue effects, you can demoralize opponents quicker.)
- Step of the Jackal (3.5e Maneuver) + (You become invisible and leave a major image of yourself behind.)
- Frigid Refraction (3.5e Maneuver) + (You become invisible by refracting away light using air current loaded with ice shards.)
- Fraz-Urb'luu's Duality (3.5e Feat) + (You become like a devil, but not, just like your master Fraz-Urb'luu.)
- Succubus Allure (3.5e Soulmeld) + (You become more attractive.)
- Cautioned Dodge (3.5e Skill Trick) + (You become more caution after avoiding a real danger.)
- Zaprat Resistance (3.5e Feat) + (You become more resistant to lightning.)
- Lucent Deviation (3.5e Grim Alteration) + (You become mostly light, able to move through solid objects at half speed.)
- Shades of Death (3.5e Feat) + (You become much like a living corpse, gaining many benefits of undeath without most of the drawback.)
- Oversensitive (3.5e Spell) + (You become overly sensitive to everything, causing you to seize up as you are overwhelmed.)
- War Song, Revised (3.5e Spell) + (You become part of the flow and rhythm of the world... then absorb the energy of creativity to become rock god of war!)
- Spectral Trespass (3.5e Maneuver) + (You become partially incoporeal and move at high speed, dashing through walls and difficult terrain.)
- Foresight (3.5e Spell) + (You become significantly more aware of your surroundings.)
- Honey Ring (3.5e Equipment) + (You become sticky, capable of grappling better but being easier to grapple, and gaining bonuses on climbing and stability. You can also make honey for yourself, and hold more objects. Beware of swarms.)
- Skulk (3.5e Spell) + (You become translucent.)
- Death's Cloak (3.5e Spell) + (You become transparent.)
- Common Flu (3.5e Disease) + (You becomes sickened.)
- Thief's Intent (3.5e Invocation) + (You beg dark forces for the necessary abilities to steal and infliltrate.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Hypochondria (3.5e Flaw) + (You believe, rightly or wrongly (mostly wrongly), that your body is playing host to hordes of diabolical diseases.)
- Faction Agent (5e) + (You belong to an ideological organization and sought to advance its goals)
- Cultist (One) + (You belonged to an unrecognized religious group.)