Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Desert Dweller (3.5e Feat) + (You are protected against intense heat.)
- Northern Wanderer (3.5e Feat) + (You are protected against the cold, always know where north is and can predict the weather.)
- Warded Defense (3.5e Feat) + (You are protected by a [[Ward (3.5e Creature Ability)|ward]].)
- Extra Legs (3.5e Feat) + (You are quadrupedal.)
- Publication:Unearthed Arcana/Traits/Aggressive + (You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.)
- Agile Thrower (3.5e Feat) + (You are quite an agile shot with a sling or a javelin.)
- Sneaky Wizard Fellow (3.5e Feat) + (You are quite hard to notice; All sorts of stealthy magics are your specialty.)
- Sturdy Fellow (3.5e Feat) + (You are quite hard to stop)
- Too Hot (3.5e Trait) + (You are really attractive, or at least you have very desirable features. This works mostly against you, though — not even talking about the back problems or the scratches all over your body.)
- Shield Marksman (3.5e Feat) + (You are really good at throwing your shield at people.)
- Terminator Walk (3.5e Skill Trick) + (You are really scary when you are walking slowly.)
- True Immunity (3.5e Feat) + (You are really, truly, very immune to things.)
- Publication:Unearthed Arcana/Noncombatant + (You are relatively inept at melee combat.)
- Publication:Unearthed Arcana/Shaky + (You are relatively poor at ranged combat.)
- Stony Behavior (3.5e Flaw) + (You are relatively unfeeling and unsympath … You are relatively unfeeling and unsympathetic, which makes it difficult to convince or lie to people. You tend to be quietly apathetic, even in face of a life-threatening situation. Sometime the shell cracks and you show your real color, which can reveal you as an emotional character.can reveal you as an emotional character.)
- Insomnia (3.5e Feat) + (You are resistant to sleep and fatigue.)
- Daywalker (3.5e Feat) + (You are resistant to sunlight despite your race's weakness.)
- Resolution of Darkness (4e Feat) + (You are resolute in the face of light and shadow.)
- Antitheist (3.5e Flaw) + (You are revolted at the world and take your anger on the very gods.)
- Macho Mind (3.5e Skill Trick) + (You are scary and know how to protect from fear since you cause it)
- Sleep Standing Up (3.5e Feat) + (You are scary when asleep, because no one can tell when you are. Sleep standing up and with eyes open.)
- Deathbane (3.5e Cleric Domain) + (You are scourge of the undead. You fight to survive and to repel the forces of undeath.)
- Audiosensitive (3.5e Flaw) + (You are sensitive to sound, which causes you to be unable to stand very noisy places and take extra nonlethal damage from sonic attacks.)
- Clockwork Centurion (3.5e Feat) + (You are served by an array of mechanical and magically-animated servants.)
- Spurned (3.5e Flaw) + (You are shunned by your peers and are rejected by society for a reason or another, this lead you to be driven to edge of your community or even outside of it.)
- Publication:Unearthed Arcana/Meager Fortitude + (You are sickly and weak of stomach.)