Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- I Have a Punning Clan (3.5e Feat) + (You and your allies are a Punning Clan.)
- Mood Maker (3.5e Feat) + (You and your allies are immune to mental intrusion while you sleep, resist morale penalties, and gain stronger morale bonuses.)
- Castling (3.5e Variant Rule) + (You and your allies can switch places in certain circumstances.)
- Synchronized Spellcasting (3.5e Feat) + (You and your ally cast spells at the same time to breach the enemy defenses.)
- Synchronized Strike (3.5e Feat) + (You and your ally strike at the same time to breach the enemy defenses.)
- Poor Divine Connection (3.5e Flaw) + (You and your deity have a rather poor connection. You ask for ''consecrate'', he sends you ''combust''. It's almost like he uses Comcast for his divine channeling work.)
- Visage of Chaos (3.5e Epic Spell) + (You animate a mass of water to form [http://sonic.wikia.com/wiki/Perfect_Chaos Perfect Chaos] (capitalization intentional).)
- Danse Macabre (One) + (You animate a number of corpses to create [[SRD5:Skeleton|skeleton]]s or [[SRD5:Zombie|zombie]]s that you control.)
- Danse Macabre (5e) + (You animate a number of corpses to create [[SRD5:Skeleton|skeleton]]s or [[SRD5:Zombie|zombie]]s that you control.<br /><br />)
- Telecommand Corpse (3.5e Power) + (You animate the corpse of a creature with telekinesis.)
- Diffuse Telekinesis (3.5e Power) + (You animate very small objects and use them to damage your foes.)
- Overwhelming Will (3.5e Spell) + (You announce your intent, resisting effects which would prevent your goal. On the next turn, your attack strikes with additional power and flash!)
- Chilling Aura (3.5e Feat) + (You announce your presence with an unnatural drop in temperature)
- Unflinching Rock Fist (3.5e Maneuver) + (You answer an attack with an attack of your own, reducing incoming damage with your own and possibly damaging the attacker or their weapon.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- As Young As You Feel (3.5e Feat) + (You appear to be whatever age you want.)
- Quick Buff (3.5e Feat) + (You apply a personal buff as a swift action.)
- Mystical Mount (3.5e Feat) + (You apply any class feature which grants or alters your movement to any mount you are currently riding.)
- Ambidextrous (3.5e Feat) + (You apply full strength (instead of half strength) to off-hand attacks.)
- Mad Bomber (3.5e Feat) + (You apply your bonus damage from being sneaky to things that don't use attack rolls.)
- Ranged Challenge (3.5e Feat) + (You apply your challenge bonus on ranged attack as well as melee attack.)
- Behemoth Slayer (3.5e Feat) + (You apply your expertise at slaying giant to other very large creatures.)
- Extra Focused Weapons (3.5e Feat) + (You apply your intense training with one weapon to an additional weapon.)
- Contemplative (3.5e Trait) + (You approach divine magic with reverence and faithfulness like no other.)
- Deceptive Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)
- Fascinating Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)