Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Scatter (One) + (You [[SRD5:Teleport|teleport]] 6 creatures up to 120 feet away.)
- Far Step (5e) + (You [[SRD5:Teleport|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.<br /><br />)
- Thunder Step (5e) + (You [[SRD5:Teleport|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.<br /><br />)
- Far Step (One) + (You [[Teleport (One)|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.)
- Thunder Step (One) + (You [[Teleport (One)|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.)
- Hatred (4e Feat) + (You absolutely hate a particular creature.)
- Mantle (3.5e Spell) + (You absorb all damage dealt to you or close allies and deal it back to the enemy.)
- Heat Vampire (3.5e Feat) + (You absorb heat as healing and may drain the heat from your very opponents.)
- Radiance Absorption (3.5e Feat) + (You absorb light and radiation and can draw power from solarite.)
- Curse of Aeons (3.5e Spell) + (You accelerate a creature's passage through time, causing its body to rapidly age and decay.)
- Warped Blood (5e Feat) + (You accept and revel in your demonic side, drawing out new benefits.)
- Afterlife (3.5e Cleric Domain) + (You act as a psychopomp and determine who lives, who dies, and who comes back.)
- Act Fast (3.5e Feat) + (You act before others in initiative.)
- Stumbling and Bumbling (3.5e Maneuver) + (You act so clumsy that things break just by being near you.)
- Forceful Strike (3.5e Feat) + (You add [[Strength]] to damage when you normally wouldn't.)
- Arcane Dabbler (3.5e Feat) + (You add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known.)
- High Psionic Knowledge (3.5e Feat) + (You add a power of any list to all your power list.)
- Shield Resistance Fire (3.5e Equipment) + (You add one of your mental ability score as a shield bonus to your Armor Class (up to +7) with some limits.)
- Broaden Spellcasting (3.5e Feat) + (You add spells from another spell list to your own spell list.)
- Natural Chronomancer (3.5e Feat) + (You add time-based spells to your spell list and gain access to various time-based abilities.)
- SRD:Power Knowledge + (You add two additional [[SRD:Powers|powers]] to your list of [[SRD:Powers|powers]] known.)
- Rage of the Youkai (3.5e Feat) + (You add your Youkai Oni level to rage-granting classes and gain the ability to keep going by drinking booze.)
- Clever Defender (3.5e Feat) + (You add your [[Int]] instead of your [[Dexterity]] to AC, with limitations.)
- Black Lotus Monk (3.5e Feat) + (You add your assassin prestige class level to your monk level for several class features.)
- Spiritual Health (3.5e Feat) + (You add your mental stat bonus to your hit points.)
- Vital Critical (3.5e Feat) + (You add your sneak attack dice to damage when you threaten a critical hit.)