Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Pony (3.5e Race) + (Yes, these are THOSE Ponies...)
- Summon Chicken (3.5e Spell) + (Yes, you summon one or more chickens.)
- Magicka (3.5e Variant Rule) + (Yet another attempt to balance out spellcasting.)
- Bolster Spirit, Greater (3.5e Spell) + (Yet more bravery and morale surges through you, carrying faster you towards victory in battle.)
- Yith (3.5e Deity) + (Yith is the god of death, decay, and the undead. Strangely he is also the father god of the Altinian Pantheon.)
- Yokai Hunter Sorcerer (3.5e Alternate Class Feature) + (Yokai hunters train warriors and spellcasters to fight the threat of evil spirits. Those who are trained in the way of spells use their powers to seal and banish their otherworldly opponents.)
- Yoshi (3.5e Race) + (Yoshi from the Mario Series)
- Yoshi, Havvy Variant (3.5e Race) + (Yoshi from the various Mario games.)
- Rage Against the Machine (3.5e Feat) + (You '''really''' hate constructs)
- Stubborn Fellow (3.5e Feat) + (You ''disagree''.)
- Greater Spell Secrets (3.5e Feat) + (You ''seriously'' excel at tweaking your spells.)
- Rewrite Golem (3.5e Utterance) + (You 'hack' a non-mindless construct or golem or cause it to become inert.)
- Olympic Swimmer (3.5e Feat) + (You Swim gooder)
- Aquatic Acrobatics (3.5e Feat) + (You Swim, acrobatically)
- Aquatic Stealth (3.5e Feat) + (You Swim, stealthily)
- Scatter (5e) + (You [[SRD5:Teleport|teleport]] 6 creatures up to 120 feet away.<br /><br />)
- Scatter (One) + (You [[SRD5:Teleport|teleport]] 6 creatures up to 120 feet away.)
- Far Step (5e) + (You [[SRD5:Teleport|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.<br /><br />)
- Thunder Step (5e) + (You [[SRD5:Teleport|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.<br /><br />)
- Far Step (One) + (You [[Teleport (One)|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.)
- Thunder Step (One) + (You [[Teleport (One)|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.)
- Hatred (4e Feat) + (You absolutely hate a particular creature.)
- Mantle (3.5e Spell) + (You absorb all damage dealt to you or close allies and deal it back to the enemy.)
- Heat Vampire (3.5e Feat) + (You absorb heat as healing and may drain the heat from your very opponents.)
- Radiance Absorption (3.5e Feat) + (You absorb light and radiation and can draw power from solarite.)
- Curse of Aeons (3.5e Spell) + (You accelerate a creature's passage through time, causing its body to rapidly age and decay.)