Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Warp Arrow (3.5e Equipment) + (When you fire this arrow, you are teleported to where it lands.)
- Cruising Altitude (3.5e Feat) + (When you fly overland at an altitude of 5000 ft or more, you can go really fast.)
- Vita-Retention (3.5e Feat) + (When you gain [[SRD:Temporary Hit Points|temporary hit points]], they become permanent [[SRD:Hit Points|hit points]]. Over time.)
- Ultimate Rage Burst (3.5e Epic Power) + (When you get angry, you level entire cities. Singlehandedly. Without breaking a sweat. Heck, you could obliterate entire armies. Or '''''anything'''''.)
- Concussion (3.5e Condition) + (When you get hit hard several times in a row, you can get Staggered, or even knocked out.)
- Rage Point (3.5e Feat) + (When you get hit you get really really angry.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- Dance Everywhere (3.5e Feat) + (When you go places, you dance.)
- Grab and Throw (3.5e Feat) + (When you grapple someone you can throw them like a projectile.)
- Hulk Smash! (3.5e Feat) + (When you grow larger during a rage, you slam the ground, creating a small earthquake.)
- The High Ground (3.5e Feat) + (When you have the high ground, you gain superior bonuses.)
- SRD5:Repelling Blast + (When you hit a creature with eldritch blast, you can [[SRD5:Push|push]] the creature up to 10 feet away from you in a straight line.)
- SRD5:Lifedrinker + (When you hit a creature with your [[SRD5:Pact Weapon|pact weapon]], the creature takes extra [[SRD5:Necrotic|necrotic]] damage equal to your [[SRD5:Charisma|Charisma]] modifier (minimum 1).)
- Ensnaring Strike (One) + (When you hit a creature, it is entwined with thorny vines.)
- Ensnaring Strike (5e) + (When you hit a creature, it is entwined with thorny vines.<br /><br />)
- Wrathful Smite (5e) + (When you hit a target with a [[SRD5:Melee Weapon Attack|melee weapon attack]], it take;s extra [[SRD5:Psychic|psychic]] damage and is [[SRD5:Frightened|frightened]].<br /><br />)
- Staggering Smite (One) + (When you hit with a [[Creature (One)|creature]] with a[[Attack (One)|attack]], the target takes bonus [[SRD5:Psychic|psychic]] damage, and has a chance of being [[SRD5:Stunned|Stunned]])
- Staggering Smite (5e) + (When you hit with a [[SRD5:Melee Attack|melee attack]], the target creatue takes [[SRD5:Psychic|psychic]] damage, and is hampered on [[SRD5:Attack|attack]]s, [[SRD5:Ability Check|ability check]]s and [[SRD5:Reaction|reaction]]s.<br /><br />)
- Divine Smite (One) + (When you hit with a [[SRD5:Melee Weapon Attack|melee weapon attack]] or [[Unarmed Strike (One)|Unarmed Strike]], you deal bonus [[SRD5:Radiant|radiant]] damage (even more if target is [[SRD5:Fiend|Fiend]] or an [[SRD5:Undead|Undead]]).)
- Thunderous Smite (5e) + (When you hit with a [[SRD5:Melee Weapon Attack|melee weapon attack]], it deals extra [[SRD5:Thunder|thunder]] damage and [[SRD5:Push|push]]es the target.<br /><br />)
- Blinding Smite (One) + (When you hit with a melee weapon attack, you deal [[SRD5:Radiant|radiant]] damage and [[SRD5:Blinded|blind]] your target (later save to end condition).)
- Blinding Smite (5e) + (When you hit with a melee weapon attack, you deal [[SRD5:Radiant|radiant]] damage and have a chance to [[SRD5:Blinded|blind]] your target.<br /><br />)
- Hail of Thorns (One) + (When you hit with a ranged attack, it explodes with a shower of thorns that cause damage.)
- Hail of Thorns (5e) + (When you hit with a ranged attack, it explodes with a shower of thorns that cause damage.<br /><br />)
- Broad Practice (3.5e Feat) + (When you increase an ability score while leveling you increase three instead.)
- Sacrificial Ignition (3.5e Equipment) + (When you injure yourself with a sacrificial ignition weapon, it obtains a great weapon buff that covers it in burning blood.)