Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Improved Whirlwind Hurricane Kick (3.5e Feat) + (When attacking you swirl around like a hurricane.)
- Clarity of Rage (3.5e Feat) + (When blinding rage pushes you forward, you still tend to end up right where you wanted to be.)
- Metanode Spell (4e Feat) + (When casting a spell with a metamagic feat in the area of an earthnode, that metamagic feat does not count towards the maximum number of metamagic feats you can use per round.)
- Indigo Channeling (3.5e Feat) + (When channeling a spell, you regain hit points.)
- Extheoria (3.5e Elder Evil) + (When civilization reaches great heights and society is at its richest, it comes from the darkness above to harvest the sentience of the world and make it part of its own. It is Exthoria, Reaper of Minds)
- Clarity Through Violence (3.5e Feat) + (When confused, all results are "attack".)
- Imbued Conversion (3.5e Feat) + (When converting creatures to your faith you give them buffs as divine gifts)
- Preacher (3.5e Alternate Class Feature)/Preacher Feats + (When reproaching your enemies you instill true fear into their hearts)
- Chain-Smoking Badass (3.5e Feat) + (When defeating the hordes of darkness isn't enough, try lung cancer.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Potion of Suicidal Rage (3.5e Equipment) + (When drunk, this potion fills you with rage for a short time. However the side effects are draining.)
- Fallen (3.5e Variant Rule) + (When dying is serious and the heal skill is useful)
- Flareon (3.5e Monster) + (When exposed to a Fire Stone, an [[Eevee ( … When exposed to a Fire Stone, an [[Eevee (3.5e Monster)|Eevee]] becomes a Flareon. The Eevee's body self-immolates and its fur becomes long, soft, and totally on fire. Flareons develop an internal gland which contains and refines fire. Flareons are hot enough to burn wood, but the compartment inside them is hot enough to melt steel.t inside them is hot enough to melt steel.)
- Alchemical Air (3.5e Equipment) + (When exposed to carbon dioxide these little rocks dissolve into breathable air!)
- Sand Veil (3.5e Feat) + (When in a sandstorm, you gain total concealment and can see through them.)
- Stab in the Gap (3.5e Feat) + (When in close combat, you can strike with unerring precision.)
- Improved Blood Component (3.5e Feat) + (When infused with your blood, your magic is far more powerful.)
- Forge (3.5e Class) + (When it comes to creating arms and armor, you are a master of your craft. Your expertise even lends itself to the practical usage of your creations, after all the best way to learn about how to make the best weapons is by using them!)
- Dominating Ego (3.5e Feat) + (When it comes to ego battles, you always come out on top.)
- Spell Macgyver (3.5e Feat) + (When it comes to logical casting you know how to make those around you ask, "How did he do that?")
- Fiendish Pact Warlock (3.5e Alternate Class Feature) + (When it comes to the trade of souls for po … When it comes to the trade of souls for power, few do more business than the fiends. Among every people of the world, there are those desperate enough for power to accept even the most terrible of prices. Contrary to popular expectation, these are not all howling madmen, or fools seduced by false promises of power. Many who offer up their souls do so with eyes open, believing their cause important enough to be worth risking everything for. Of course, many of these stories end in tragedy nonetheless, with victorious Warlocks defeating invading armies only to inflict back the cruelties their people suffered tenfold, calling up demonic servants to extract a terrible revenge on those who have wronged them.le revenge on those who have wronged them.)
- Domestic Tarrasque (3.5e Martial Discipline) + (When it comes to those delicate items your … When it comes to those delicate items your opponents are wielding, you're like a Tarrasque in a potion shop. While other disciplines focus on getting you places and killing people, the Domestic Tarrasque discipline helps you get over people and destroy objects.s you get over people and destroy objects.)
- Weapon Prodigy (3.5e Feat) + (When it comes to your chosen weapon there are few who can match your skill.)
- Cantrip Prodigy (3.5e Trait) + (When learning magic you were so focused on cantrips that you neglected your more advanced spells.)
- Spiritual Skirmisher (3.5e Feat) + (When lightly armored you add a bonus to your armor class based on your mental abilities.)
- Vitalized Livemetal (3.5e Equipment) + (When living metal<sup>MoF</sup>, a steel which grows and repairs its own wounds, it taken to the positive energy plane it sometimes soaks in the radiant life force, transforming it into a vibrant living steel known as vitalized livemetal.)